-
Notifications
You must be signed in to change notification settings - Fork 17
Integrating with the latest Facepunch Steamworks API and populating steam lobby class. #5
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Conversation
…nd other changes to connect member metadata
| readonly SteamLobbyManager _manager; | ||
|
|
||
| public SteamLobby(Steamworks.Data.Lobby lobby, SteamLobbyManager manager) : base() { | ||
| public SteamLobby(Steamworks.Data.Lobby lobby, SteamLobbyManager manager, bool connected) : base() { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Please make this default to false.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Leave a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Leave a comment
| } | ||
| //if (!_lobby.SendChatBytes(ptr, msg.Length)) { | ||
| // Debug.LogError("Failed to send Steam Lobby Packet."); | ||
| //} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Any reason this was commented out?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sending chat bytes are no longer supported through facepunch. I'm just going to throw a NotImplemented error then.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Leave a comment
| throw new InvalidOperationException("Cannnot set the metadata of a Steam lobby member other than the current user."); | ||
| } | ||
| _lobby.SetMemberData(new Friend(handle.Id), key, value); | ||
| _lobby.SetMemberData( key, value); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Remove the extra space before key.
| SteamMatchmaking.OnLobbyMemberDisconnected += OnLobbyMemberLeave; | ||
| SteamMatchmaking.OnLobbyMemberKicked += OnLobbyMemberRemoved; | ||
| SteamMatchmaking.OnLobbyMemberBanned += OnLobbyMemberRemoved; | ||
|
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Remove extra line here.
| var lobbies = new Lobby[result.Length]; | ||
| for (var i = 0; i < lobbies.Length; i++) { | ||
| lobbies[i] = new SteamLobby(result[i], this); | ||
| lobbies[i] = new SteamLobby(result[i], this, false); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Once the default has been set to false, remove this change.
| var comp = (LobbyComparison)((int)comparison); | ||
| _query.AddStringFilter(key, value, comp); | ||
| //var comp = (LobbyComparison)((int)comparison); | ||
| //_query.AddStringFilter(key, value, comp); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This actively breaks the search builder. Is this now deprecated?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yup it's deprecated now. I'm going to fix it to work with the new API then.
| var comp = (LobbyComparison)((int)comparison); | ||
| _query.AddNumericalFilter(key, value, comp); | ||
| //var comp = (LobbyComparison)((int)comparison); | ||
| //_query.AddNumericalFilter(key, value, comp); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Same here with this commented out section.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Same comment as above. See the new merge (I'll push it in a bit)
| return; | ||
| } | ||
|
|
||
| Debug.Log("member changed!!!"); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
If this is just to debug. Please remove this.
|
|
||
| static LobbyMember() { | ||
| MessageProcessor = new LZFCompressor(); | ||
| MessageProcessor = null; |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Any particular reason this was removed?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Using LZFCompressor instantly crashes Unity. I'm not sure where it goes wrong so I just commented it out.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
OK, that's a sign we have a memory access violation somewhere in our code. I think we can keep this for now, but please leave a TODO(james7132) comment to investigate this. The LZF compression is part of the reason why we have been able to keep our bandwidth usage low despite sending a network message basically every tick in Backroll.
|
OK this looks good enough, sans the SendChatBytes change. This is just pending an updated Facepunch UPM package to merge this in. |
Updating steam lobbies to work with latest Facepunch Steamworks api.
Makes sure that lobby data is set for steamlobbies and that member data is updated.