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The format of the level files has been changed in this release. The ability to set a different color for each enemy path has been added. Also small code fixes
After three months of development, Pico TD is finally in release! What started as an exploration of the engine has now grown into a fully playable tower defense game inspired by the Bloons TD series.
This is just the beginning - I plan to add more levels, improve balance, and optimize the code. Your feedback is invaluable, so give it a try and let me know what you think!