Experience the one of a kind feeling of flying glider that puts out fire
🛩️🔥 Fly Rescue is a stylized low-poly firefighting flight simulator made in Unity.
You play as a small aircraft pilot tasked with protecting a mountain village from spreading wildfires. Fly over scenic terrain, collect water foam from high-altitude lakes, and extinguish flames before it’s too late!
- Take off from a hangar outside the village
- Use foam to extinguish active fires across the landscape 🧯
- Collect water from mountain sources by flying low
- Avoid terrain and obstacles while racing against the timer
- Rotating radar UI to locate fires in real-time
- Visual health bars above each fire 🔥
- Simple level progression and foam ammo system
| Input | Action |
|---|---|
↑ ↓ ← → or WSAD |
Plane Movement |
Space or Left Click |
Spray Foam |
🛩️ Plane Control: Intuitive flying mechanics using keyboard input.
🔥 Firefighting Mission: Locate and extinguish fire sources using collected foam ammo.
💥 Obstacle Damage System: Collisions with trees, buildings, birds, or clouds damage your aircraft.
🧯 Foam Ammo Collection: Refill your ammo by flying through refill zones.
🧭 Radar UI: Mini radar shows direction and proximity of active fire sources.
❤️ HP Bar: Live health bar that decreases on collision.
⏳ Countdown Timer: Complete your mission before the timer runs out.
🎵 Audio Settings: Toggle Music and SFX on/off with persistent settings using PlayerPrefs.
🕹️ Cinematic Intro & Outro: Timeline-based cutscenes powered by Cinemachine and PlayableDirector.
For Window or MacOS
- Click this link to the game's itch.io page - click me
- Download the game build (Windows).
- Extract the zip folder.
- Run the FlyRescue.exe file.
For Browser play
- Browser play is available in itch.io.
Try out this demo version on Itch.io
- Engine: Unity (2022.3 LTS or later)
- Programming Language: C#
- UI Framework: Unity UI (UGUI + TextMeshPro)
- Audio System: Unity AudioSource with PlayerPrefs for saving audio settings (Music & SFX toggle)
- Cutscenes & Cinematics: Cinemachine + Timeline (PlayableDirector)
- Game Data Saving: PlayerPrefs (for storing persistent settings like music and SFX)
- Graphics Style: Low-poly 3D with a stylized cartoon aesthetic
- Platform: WebGL, Windows
Lead Developer - Lut Lat Aung
Level Designer - Wai Yan Paing
Quality Assurance - Lu Phone Maw