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MCxiaoguu/Tile-Based-Random-World-Generation-Game

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This repo is a copy of the private repo that were used to develop the game back in Spring 2024. Because of this, little commit history is included.

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A Java-based roguelike 2D random world-generation engine. Architected a pseudo-random tile grid system using graph traversal algorithms to enforce connectivity (no dead-ends) and spatial efficiency (>50% utilization), leveraging seeded RNG for deterministic behavior.

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