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Releases: MooZonkey/autoexec

Release v2.1.4

11 Nov 16:13
873e1c4

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Optimized graphics config by changing the values of a few specific low-level render commands. Should increase performance on very low end hardware and eliminate pop-in/fading of textures.

Added exec lines for those who are potentially running unique network configs available in my autoexec-supplementary-scripts repository.

Changed the baseline networking file ever so slightly.

As of recent, previously stable and reliable launch options have been bricking TF2 installs. The -autoconfig launch option doesn't always fix the issue. A total reinstall is the only way to reset certain settings.

Unstable Launch Options (tested individually) are:
-dev
-skip
-novid

It's never over 2.1.2

09 Nov 20:13
f6fc4bb

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Crashing still persists for some reason, but it has been minimized. Trying to resolve the root cause. Tested on a variety of computers with various system component varities.

Potential Final v2.1.1

10 Jun 23:23
9304831

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Very minor tweaks. Forgot how github works.

2024 - Potential Final

10 Jun 15:58
a1ef401

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After years of intermittent work and scraping the entire valve developer wiki, there is not much else I can add to this project.
If any issues arise I will fix them. This project is now (mostly) under general maintenance status.

Autoexec 2023 12 07

05 Dec 21:24
60ab2b6

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Much has changed since the 2021 release. Old depreciated commands were gutted, ancient commands that somehow still work were added, the commands were organized by function or whatever element in game they interact with, and the entire project has become more refined over the years.

Finished?-1.0

06 Dec 06:44
b7f8de3

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I guess there isn't anything else to be improved upon. This project is more or less complete until another update comes out, or some new commands are discovered.