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Competitive Playable Bosses 1.0.0 - BETA

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@NemesisSSBU NemesisSSBU released this 29 Jun 01:11
· 150 commits to main since this release
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BETA BEFORE THE FULL RELEASE!

You heard that right! This is the beta before the finalized release of the Competitive Playable Bosses mod.

PLEASE report every issue (that isn't listed in the category labeled "ISSUES THAT WILL ALWAYS BE HERE DUE TO THE NATURE OF THE GAME") in the issues section of GitHub, your feedback truly matters!

Thank you for downloading!

Changes

  • Princess Peach and Princess Daisy cannot use their final smash when any boss is spawned in (they will still glow but pressing the special ability button won't trigger the final smash)
  • Flying bosses (Master Hand, Crazy Hand, Dharkon, Galeem, Marx, and WOL Master Hand) are no longer restricted on their vertical axis when going upwards.
## Boss Pre-Set HP
- Master Hand: 400 HP (Stuns at 200 HP)
- Crazy Hand: 400 HP (Stuns at 200 HP)
- Dharkon: 400 HP (Stuns at 100 HP, Rage at 200 HP)
- Galeem: 400 HP (Stuns at 100 HP, Rage at 200 HP)
- Marx: 400 HP (Receives reduced damage)
- Giga Bowser 500 HP (No Knockback)
- Ganon: 600 HP (Stuns at 200 HP)
- Dracula: 700 HP (Phase 1 dies at 200 HP, Phase 2 dies at 500 HP. If you want to play Dracula in Stamina mode, always play Dracula with above 200 HP or else he won't reach phase 2)
- Rathalos: 600 HP (Stuns at 300 HP)
- Galleom: 700 HP (Rage at 200 HP)
- WOL Master Hand: 400 HP

ISSUES THAT WILL ALWAYS BE HERE DUE TO THE NATURE OF THE GAME:

  • If the msg_name.msbt file that comes with this mod fails to execute (that meaning you have conflicting msg_name.msbt files from other mods) and have another language other than English, you run the risk of the game crashing when selecting Dharkon, Galeem, or Dracula (having Spanish as your main language in SSBU is the largest example of this).

In short: Make sure your msg_name.msbt file is working or you have your language set to English. If your msg_name.msbt file is installed properly you can use any language you want without the risk of a crash!

  • The person within Player 1 has the potential to control WOL Master Hand regardless of whoever selected him (only other real players, not CPU).
  • Boundaries will unfortunately be very restrictive for bosses making navigation around the few but notable obstacle filled stages impossible (can go vertically indefinitely).
  • Dharkon and Galeem crashing the game when attempting to open the training mode pause menu. It is best to avoid using them within training mode as they're programmed specifically for combat which confuses the game immensely.
  • The game does not end naturally if Dharkon or Galeem are in a match with no time limit.
  • CPU Dharkon or Galeem crashing the game if the game naturally ends (only possible way for this to happen is a time limit)

Credit for Giga Bowser CSS

Please submit your issues! It really helps!

Full Changelog: 0.9.9.3...1.0.0-BETA