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Design a game level using "shelter" and "upgrade" as two key patterns.

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Nianyi-GSND-Projects/GSND-6250-GP1-Shelter-and-Upgrade

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Shelter and Upgrade

External asset usage

See CREDITS.md.

Dev notes

  • How to turn off depth fog (say, for scene editing purposes):

    Navigate to Assets/Rendering/Fallback URP Renderer, find the bottom-most renderer feature, which should has a title of Depth Fog (Full Screen Pass Renderer Feature), turn it off, and the fog will be gone.

    Don't forget to turn it back on before building/publishing!

  • How to change the terrain materials to the gray box material:

    Open the "Terrain Toolbox" window (Window/Terrain/Terrain Toolbox), switch to the "Terrain Settings" panel, under the "Basic Settings", tick the checkbox before the title and find the "Material" slot in it, select the "Gray Box - Default" material, and then click the "Apply to All Terrain(s) in Scene" button at the bottom.

    For some unknown reasons, the terrain materials will automatically switch back to the normal material indefinitely.

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Design a game level using "shelter" and "upgrade" as two key patterns.

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