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🪓 GOW_Mechanics

You ever throw something so satisfying you paused your game just to process it?
That was me — right after Kratos’ axe came back.


⚔️ Welcome to Axe-Throw Simulator: Kratos Edition (kinda)

This little project was born purely out of hype after a GOW gaming binge.
I saw the axe return. I felt the thump. I booted up Unity.

This isn’t a full game. It’s me geeking out over how ridiculously cool it feels to toss an axe and have it swirl back into your hand like it missed you.


🎮 What This Is

A Unity sandbox recreating the core Leviathan Axe mechanic — throw, fly, return, repeat.
If you’ve ever wanted to yeet an axe and call it back like a god, well… here you go.


▶️ Watch it in Action

Watch Video

🛠️ Features

  • Third-person controller (with camera magic via Cinemachine)
  • Axe throw that detaches and returns with style
  • Satisfying curve-based return path (because straight lines are boring)
  • Basic animations via Mixamo
  • Free 3D models pulled from Sketchfab

🚧 Might Add Later

  • Impact particles / VFX
  • Destructible objects to make the throw mean something
  • Slow-mo camera on recall (because yes)
  • A satisfying thunk sound

👾 Tech Stack

  • Unity 2022+
  • C#
  • Cinemachine
  • Mixamo
  • Sketchfab

🧠 Just for Fun

This was never meant to be anything serious — just a dev flex after fangirling over God of War.
If you’re into Unity, physics, or just cool throw mechanics, check out the code!


📬 Connect

Want to talk dev, Unity, or GOW?
Check out github.com/Nikhil9182


⚠️ Disclaimer: This project is purely fan-made. All God of War IP belongs to Sony / Santa Monica Studio. No Kratos(es) were harmed in the making of this repo.

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