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@IhateTrains IhateTrains commented Nov 15, 2025

closes #2784
closes #2799
closes #2862

IhateTrains and others added 27 commits November 1, 2025 22:20
CHANGES
- Modified removable/replaceable_files_blocks to get no errors on
conversion (there is still more to add to it that was added in AUH, but
there are at least no errors for now)
- Added a check to make sure faiths have a theism doctrine (adding
polytheism as a fallback if they don't)
- Added new Baiyue, Mohism, and Shenic faiths
- Redid and organized `religion_map.txt` for most of the Terra-Indomita
religions so it is easier to read and hopefully have the proper faiths
get chosen
- Added new Dongyi, Baiyue, and Bashu cultures
- Redid and organized `culture_map.txt` for most of the Terra-Indomita
cultures so it is easier to read and hopefully have the proper cultures
get chosen
- Added culture House COA frames to converter cultures
- Modified the following base game cultures:
- Made `tujia` have Lolo Heritage (new heritage alongside Bashu), and
its own language
- Made `bai` have Lolo Heritage (new heritage alongside Bashu), and its
own language
- Made `yi` have Lolo Heritage (new heritage alongside Bashu), and its
own language
- Added some heritage empire mappings for new heritages and empire
titles
- Added some title mappings for the Korean kingdom titles to ones that
made sense (will still likely need to add a new decision that allows
Silla/Baekje/Goguryeo to be formed by their relevant cultures, or modify
the "Unite Husamguk" decision to not require those titles)
- Changed some of the references of `e_western_roman_empire` to
`h_western_roman_empire` to get ready for those changes
@IhateTrains IhateTrains changed the title Compatibility with CK3 1.18 Compatibility with CK3 1.18 and Invictus 1.11 Jan 31, 2026
- Updated removable/replaceable_file_blocks.txt for up to CK3 1.18.3
(just to get rid of converter errors, there might still be things that
should be changed later)

- Modified CK3/Titles/Titles.cs so that succession laws properly get
setup for the other admin government types too.

- Added a decision to form Japan if it has no de jure land

- Generalized a lot of the Ritsuryo/Soryo content to better work with
any realm, not just e_japan

- Added a game rule to determine if any ritsuryo empire should be given
e_japan at game start

- Added a game start effect so that ritsuryo empires properly get setup
with ceremonial liege titles at game start

- Renamed 'IRToCK3_titles_game_start.txt.liquid' to
'IRToCK3_on_actions.txt.liquid'

- Renamed 'CONVERTER_title_holders.txt' to
'zz_CONVERTER_title_holders.txt' to better make sure its entries
overwrite other mods/base game

- Added a new event that triggers if you have multiple empire titles
while one has a ceremonial liege associated with it to warn you of the
issues that could cause

- Added a new event that triggers when a ritsuryo empire first gets
setup to explain a few of the changes that happened regarding the
ceremonial liege

- Modified government_map.txt so that only Terra-Indomita's
'yamato_empire' government maps to Ritsuryo. Japanese-cultured
monarchies instead map to Soryo

- Modified succession_law_map.liquid so that if you have
Terra-Indomita's 'yamato_empire' or 'chinese_empire' governments, you
will almost always get Primogeniture in CK3

- Modified title_map.txt to comment out Jomon (AIU) mapping to
k_hitakami, since Jomon in Terra-Indomita seems like it better
represents an island-wide, culturally-unified tag, not just the region
of hitakami
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Copilot AI commented Jan 31, 2026

@IhateTrains I've opened a new pull request, #2898, to work on those changes. Once the pull request is ready, I'll request review from you.

Addresses review feedback from #2820 to correct a misspelling in a
comment.

## Changes
- Fixed typo in `irtock3_scripted_effects.txt` line 1842: `SUCCESION` →
`SUCCESSION`

```diff
-# SETUP REGENCY SUCCESION
+# SETUP REGENCY SUCCESSION
```

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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: IhateTrains <29546927+IhateTrains@users.noreply.github.com>
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Copilot AI commented Jan 31, 2026

@IhateTrains I've opened a new pull request, #2899, to work on those changes. Once the pull request is ready, I'll request review from you.

Corrects two instances of `mulitply` → `multiply` in the ritsuryo
government events file, addressing reviewdog findings from #2820.

### Changes
- Fixed line 365: `mulitply` → `multiply` in vassal military power
calculation
- Fixed line 404: `mulitply` → `multiply` in liege military power
calculation

Both misspellings were in similar percent difference calculations within
modifier blocks.

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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: IhateTrains <29546927+IhateTrains@users.noreply.github.com>
@IhateTrains IhateTrains changed the title Compatibility with CK3 1.18 and Invictus 1.11 Compatibility with CK3 1.18, Invictus 1.7 and Invictus 1.11 Feb 1, 2026
@IhateTrains IhateTrains deployed to Build Environment February 1, 2026 02:14 — with GitHub Actions Active
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A compatch for Invictus 1.11 is needed Add a version of Invictus to CK3 (post-AUH) province mappings for Invictus 1.7 All Under Heaven Patch

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