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Just displays hexes on the screen at the moment
No event yet for moving a tile, but the position is all correct
The cell map is a set of flags that allows us to check a specific cell to see what it contains
Also adds a concept of 'hidden' tiles (used in the actual game) and fixes the rotation of obstacles so that you can't place one obstacle over another through rotation
The creator now saves the state of the model (but doesn't yet load it)
* Mill upgrade * Hexagon rotation is now odd row (to match legacy) * Legacy web storage now works after a fashion * Rotation is broken - it's unclear why at the moment * Added tests * Fixes CI
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