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- added additional inspector attributes - ReadonlyAttribute: to make a serialized field readonly in the inspector - RenderScriptableObjectAttribute: to make a scriptable object serialized field render its child properties in a foldout - Renamed Editor.Extensions.ObjectExtensions -> Editor.Extensions.UnityObjectExtensions to match runtime coutnerpart - added Extensions.UnityObjectExtensions.TryFindObjectFromInstanceId to get an object by id if its instance is valid
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- added additional inspector attributes - `ReadonlyAttribute`: to make a serialized field read-only in the inspector - `RenderScriptableObjectAttribute`: to make a scriptable object serialized field render its child properties in a foldout - Renamed `Editor.Extensions.ObjectExtensions` -> `Editor.Extensions.UnityObjectExtensions` to match runtime counterpart - added `Extensions.UnityObjectExtensions.TryFindObjectFromInstanceId` to get an object by id if its instance is valid
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ReadonlyAttribute: to make a serialized field read-only in the inspectorRenderScriptableObjectAttribute: to make a scriptable object serialized field render its child properties in a foldoutEditor.Extensions.ObjectExtensions->Editor.Extensions.UnityObjectExtensionsto match runtime counterpartExtensions.UnityObjectExtensions.TryFindObjectFromInstanceIdto get an object by id if its instance is valid