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Ardor3D Pinball
ricardolpd edited this page Oct 21, 2012
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This tutorial will attempt to cover the following parts by taking you through building a simple pinball game using Ardor3D:
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Setting up an IDE to work with Ardor3D -
Basic Scene Graph Theory -
**Canvas**, **CanvasRenderer**, **Scene**, etc. -
Simple Scene, managing the camera (move it around, zoom by moving or zoom by altering frustum.) -
Mouse and Key input + **Triggers** -
**Mesh**, **MeshData**, and **RenderState**'s. -
Explaining Fixed Function Lighting and Material properties -
Picking and Collision -
Integrating with jinngine -
Importing models into Ardor3D -
Animation system -
SFX - PSSM, Bloom, Water, Particles -
General GLSL shader use -
Best practices
Tutorial Sections:
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Setting up Eclipse and Ardor3D using Maven (Josh) -
Scenegraph Theory (Rikard) -
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