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Scalable hex-grid strategy prototype featuring modular building placement, fog-of-war exploration, and resource-driven production systems.

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RookieMy/hex-grid-colony-systems

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Hex Grid Colony Systems

A systems-focused strategy prototype built in Unity that explores scalable architecture for tile-based colony simulations.

This project emphasizes gameplay systems over visual polish, demonstrating how modular mechanics can interact to create an emergent strategy experience.


🎥 Gameplay Overview

Preview


🚀 Project Focus

Rather than building a full game, this prototype was developed to explore strategy-oriented gameplay systems such as:

  • Hex-grid based world architecture
  • Modular building placement rules
  • Fog-of-war exploration
  • Resource economy pipelines
  • Energy production / consumption constraints
  • Tile data management

The goal was to design systems that are scalable, maintainable, and expandable, mirroring production-minded engineering practices.


🧠 Key Engineering Highlights

Grid Architecture

  • Hex-based coordinate system
  • Tile-driven data structure
  • Designed for large-scale expansion

Modular Building System

  • Ghost preview with placement validation
  • Rule-based construction logic
  • Dynamic resource capacity recalculation

Economy Simulation

  • Tick-based production model
  • Storage limits influencing growth
  • Multi-resource dependency chains

Fog of War

  • Tile discovery mechanics
  • State-driven visibility

🎯 Why This Project Matters

This prototype reflects my interest in designing gameplay systems that prioritize interaction, scalability, and systemic depth rather than scripted behavior.

It represents my approach to engineering-first game development.


🛠 Tech Stack

  • Unity
  • C#
  • Tile / Grid Architecture
  • Systems Design
  • Simulation Logic

⚙️ Unity Version

Unity 6000.2.6f2


📦 Repository Notes

Some large third-party assets were excluded to keep the repository lightweight and focused on source systems.


👨‍💻 Author

Developed as a gameplay systems exploration project.

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Scalable hex-grid strategy prototype featuring modular building placement, fog-of-war exploration, and resource-driven production systems.

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