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DCSSReplay 0.7 Beta Release: Cached Edition

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@Rytisgit Rytisgit released this 01 May 10:20
· 134 commits to master since this release
848f6da

Video Highlighting the changes:

https://www.youtube.com/watch?v=TI1xapJt69Y

Big feature list:

  • Added max time between frame control! No more long pauses, current hard coded value is 500ms, any longer than that gets cut off to keep the flow smooth.

  • Better playback handling! left and right arrow jumps forward/back 5 sec, comma(,) and dot(.) now can step through frames 1-by-1!
  • We now have caching, for monsters and other objects that move out of sight - this is done by tracking objects that are the most common on screen for the previous frame and then using that for every tile that is considered out of sight.
  • The character can now hold weapons and change forms
  • Added different display modes: you can switch around the places of tiles display and console with A, or for console purist a full console mode is available with S

Improvements :

  • Skeletons and corpses now somewhat represented
  • Better monster override rules(overrides happen mostly when specific monsters are in view), always room for improvement
  • Statuses are now colored
  • Text at the top now has useful info displayed
  • Taskbar now displays the DCSSReplay icon
  • Noise/Gold is now displayed
  • Show Lost Health/Mana