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DCSSReplay 1.0 Release: Exactly What You Searched For

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@Rytisgit Rytisgit released this 29 Aug 19:42
· 18 commits to master since this release
3dcf914

Video Highlighting the changes:

https://www.youtube.com/watch?v=3XadVzHsQ20

Big feature list:

  • Added TTyRec file Download window (CTRL+G). Can now browse and select files to play straight from servers.
  • Added Configuration Window (CTRL+C). Adjustable options are Maximum length of pause between frames, pause between frames(for performance), Time Step with arrows keys length and window to open on start.
  • Added TTyRec Data Search window (CTRL+F). In this window the entered string is searched through the whole TTyRec allowing for some pretty fine grained searches.
  • Added Playback Seek Bar. Indicates play length, can be controlled with mouse
  • Highlight Handling. Reads monsters statuses from highlighting(sleeping, confused...), Indicates highlights on ground
  • Image Drawing Refactor. Now Uses Skia(SkiaSharp) instead of System.Drawing for future cross platform compatibility.
  • Slim Putty down to the minimum Required. This removes windows dependency, so now can be built for any platform for future cross-compatibility

Improvements :

  • Fixed rendering to no longer stretch as the window is adjusted to an irregular size
  • Wall and Floor decided per branch, allowing different types of walls to be visible.
  • Draw Character flying over lava/water, being netted, add tree form
  • Fix Labyrinth and Gauntlet drawing
  • Add unseen item, green water, fountains
  • Fix Next level percent indicator in side data
  • Fix dagger/trident weapons held in hand
  • Add missing 7th bottom log text line
  • Fix logic when deciding when to draw map
  • Spider now has cobwebs instead of nets
  • Handle Palentongas