DCSSReplay 1.0 Release: Exactly What You Searched For
Video Highlighting the changes:
https://www.youtube.com/watch?v=3XadVzHsQ20
Big feature list:
- Added TTyRec file Download window (CTRL+G). Can now browse and select files to play straight from servers.
- Added Configuration Window (CTRL+C). Adjustable options are Maximum length of pause between frames, pause between frames(for performance), Time Step with arrows keys length and window to open on start.
- Added TTyRec Data Search window (CTRL+F). In this window the entered string is searched through the whole TTyRec allowing for some pretty fine grained searches.
- Added Playback Seek Bar. Indicates play length, can be controlled with mouse
- Highlight Handling. Reads monsters statuses from highlighting(sleeping, confused...), Indicates highlights on ground
- Image Drawing Refactor. Now Uses Skia(SkiaSharp) instead of System.Drawing for future cross platform compatibility.
- Slim Putty down to the minimum Required. This removes windows dependency, so now can be built for any platform for future cross-compatibility
Improvements :
- Fixed rendering to no longer stretch as the window is adjusted to an irregular size
- Wall and Floor decided per branch, allowing different types of walls to be visible.
- Draw Character flying over lava/water, being netted, add tree form
- Fix Labyrinth and Gauntlet drawing
- Add unseen item, green water, fountains
- Fix Next level percent indicator in side data
- Fix dagger/trident weapons held in hand
- Add missing 7th bottom log text line
- Fix logic when deciding when to draw map
- Spider now has cobwebs instead of nets
- Handle Palentongas