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Global plan
Evgeniy Zuikin edited this page Jun 19, 2020
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Game stages
Game stages
|
└──── early game (1-2 bases, supply limit < 40)
| └──── strict build order
| └──── limited resources
| └──── limited army
| └──── limited build choices
| └──── 1 front
|
└──── mid game (1-3 bases, supply limit 40 - 100)
| └──── build order
| └──── possibility to harass enemy
| └──── number of fronts depends on number of the bases
|
└──── late game (3+ bases, supply limit 100+)
└──── build order is completely vague and is depending on enemy state
└──── harassing the enemy is mandatory
└──── potential attack from everywhere
└──── enemy has any units
└──── large numbers of units
Theses:
- ramp detection
- map control
- scouting (speed overlords, zerglings)
- creep spreading
- building static defense
- harassing the enemy
- resource income calculation
- resource management (reassigning from minerals to gas and back)
- enemy development simulation
- enemy army movement simulation
- combat simulation
- counter units combinations