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Global plan

Evgeniy Zuikin edited this page Jun 19, 2020 · 7 revisions

Game stages

Game stages
    |
    └──── early game (1-2 bases, supply limit < 40)
    |     └──── strict build order
    |     └──── limited resources
    |     └──── limited army
    |     └──── limited build choices
    |     └──── 1 front
    |
    └──── mid game   (1-3 bases, supply limit 40 - 100)
    |     └──── build order
    |     └──── possibility to harass enemy
    |     └──── number of fronts depends on number of the bases  
    |
    └──── late game  (3+ bases, supply limit 100+)
          └──── build order is completely vague and is depending on enemy state
          └──── harassing the enemy is mandatory
          └──── potential attack from everywhere
          └──── enemy has any units
          └──── large numbers of units

Theses:

  • ramp detection
  • map control
  • scouting (speed overlords, zerglings)
  • creep spreading
  • building static defense
  • harassing the enemy
  • resource income calculation
  • resource management (reassigning from minerals to gas and back)
  • enemy development simulation
  • enemy army movement simulation
  • combat simulation
  • counter units combinations

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