A collection of algorithmic soundscapes and beats created with Strudel.
A blend of nostalgic anime chords and distorted 909 drums.
- Vibe: Chill, Futuristic, Glitchy
- Techniques: Bitcrushing, 7th Chords, Masking
Gut-wrenching phrygian basslines and metallic textures.
- Vibe: Sinister, Heavy, Dark
- Techniques: Distortion (
shape), Polyrhythms, Filter Sweeps
Sub-aquatic basslines inspired by the pressure of the deep ocean.
- Vibe: Underwater, Meditative, Delay-heavy
- Techniques: Low Pass Filters (
lpf), Dub Chords, Infinite Decay
High-velocity breakbeats mimicking a Gundam launch sequence.
- Vibe: Aggressive, Mechanical, Fast (174 BPM)
- Techniques: Breakbeat Chopping, Supersaw Leads, Steam Sfx
Traditional Sri Lankan 6/8 rhythms synthesized for the grid.
- Vibe: Rhythmic, Tropical, Glitchy
- Techniques: Triplet Feel, Portamento (Glide), Stochastic Panning
A slow, ominous soundscape for dungeon crawling.
- Vibe: Hopeless, Massive, Atmospheric
- Techniques: Slow Tempo (60 BPM), Tubular Bells, Choir Pads
Tactical chiptune beats for the final turn. Features a dynamic arpeggio that follows the chord progression.
- Vibe: Retro, Strategic, Crisp
- Techniques: Bitcrushing (
crush), Noise Channel Simulation, Lead Vibrato, "Insert Coin" SFX
Dusty vinyl crackle and jazz chords for late-night coding. The drums use 'nudge' for a J-Dilla swing.
- Vibe: Nostalgic, Cozy, Mellow
- Techniques: Swing (
shuft), Velocity Randomization (Human Feel), Pitch Warping (vibrato),Moving Low-Pass Filters
Math-rock chaos representing a system kernel panic. Balances aggressive drill 'n' bass with lush analog pads.
- Vibe: Chaotic, Math-heavy, Broken
- Techniques: Euclidean Rhythms (
c2(3,8)), Pitch-Ramping Snare Rolls, Dynamic Resonance, Silence Masking
A perfectly structured Synthwave finale. Ignites the "Hyperdrive" layer for a stratospheric exit.
Key Code:
// The Hyperdrive (Phaser Acceleration) note("c6(3,8)").s("square").fast(4) .phaser(4) // The Jet Engine Sound .pan(sine.fast(8))
- Vibe: Triumphant, Structured, Clean
- Techniques: Sidechain Simulation (
gainpumping), Gated Toms, Phaser Arpeggios, Euclidean Math Layers
- Click the Listen in Browser link.
- Press Ctrl + Enter (or Cmd + Enter) to start the audio.
- Change the numbers in the code (e.g., change
setcpm(120/4)to160/4) and press Ctrl + Enter again to hear the changes instantly.
Code is licensed under MIT. Crafted by Santhu (God of UX)