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⚠️ Following the 2026-01-29 CS2 update, using the -disable_workshop_command_filtering startup parameter is necessary until either Valve fixes server config issues with it, or we create a custom config system for compatibility
Updated gamedata for 2026-01-21 & 2026-02-04 CS2 updates
Updated weapon prices for 2026-01-21 CS2 update
Fixed permanent blood decals not being blocked after 2026-01-21 CS2 update
Updated SDK for 2026-01-21 CS2 update
Updated spawnpoint vector types for 2026-01-23 CS2 update
Fixed rare crash from missing handle validity checks
Fixed disconnected players grenades being able to damage teammates
Added map migrations system for automatic CS2 update breakage fixup
Initially, this is being used to automatically fix func_door_rotating & rendermode issues after the 2026-01-21 CS2 update
This feature will likely be expanded upon in the future when future CS2 updates inevitably change/break more map functionality, at least where possible
The fixup only automatically runs on older maps (determined by workshop update time), to prevent introducing breakage on updated maps that probably already account for these changes themselves
Servers can override this behaviour where necessary with the cs2f_mapmigrations_20260121 cvar in map configs
Fixed RTV breaking if an ongoing extend vote succeeds
Fixed a case where iterating all entities wasn't done correctly
Removed legacy knife sounds from !stopsound
Many of the new knife sounds from the 2026-01-21 CS2 update seem to be triggered client-side, so unfortunately we can no longer fix this feature by reliably blocking it server-side
Fixed Steam API being used incorrectly on listenservers and crashing