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Skifree SDL for Mac

A source port of the classic Microsoft Entertainment Pack game "skifree" to cross platform SDL2.

Forked from https://github.com/brooksytech/skifree_sdl -> https://github.com/jeff-1amstudios/skifree_sdl -> https://github.com/Slayer366/skifree_sdl originally forked from the decompiled skifree skifree_decomp by Eric Fry

Untitled

MacOS

On MacOS we build an app bundle skifree_sdl.app.

Use right-click > Open the first time to get around unverified developer warnings.

Screenshot 2023-11-06 at 2 07 45 pm

Some bugs are still present, but the game works for the most part.

  • Code conversion to C is not byte accurate.
  • Issue with keeping track of time and sometimes even skips 20 whole seconds on the timer.
  • Game experiences random crashes on some systems.

Compiling

This is a cmake project.

git clone https://github.com/Swiss-Mac-User/skifree_sdl
cd skifree_sdl
chmod +x ./build.sh
./build.sh

Resources

The original gfx and icon resources are automatically fetched and extracted into resources/ as part of the ./build.sh script.

curl -Lo /tmp/ski32_resources.zip -k https://archive.org/download/ski32_resources/ski32_resources.zip
unzip -d resources /tmp/ski32_resources.zip

You can download the original version manually from the official Skifree website and extract the resources with a a PE resources extractor (e.g. ResourcesExtract)

Libraries

  • SDL2
  • SDL2_image
  • SDL2_mixer
  • SDL2_ttf

About

SkiFree decompilation project | macOS 64bit SDL Version

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  • Assembly 62.6%
  • C 30.3%
  • CMake 4.7%
  • BitBake 1.9%
  • Other 0.5%