Releases: Telltale-Modding-Group/Telltale-Script-Editor
Releases · Telltale-Modding-Group/Telltale-Script-Editor
Release 2.2.2
Release 2.2.1
Fixed critical bug from 2.2.0 where resource descriptions weren't being included in built archives.
Release 2.2.0
Optimised concurrency of build tasks, and introduced a caching system to improve performance where only a few files have changed since the last build.
Release 2.1.1
Fixed bug where attempting to build with directories not containing lua files would crash the build
Release 2.1.0
Release 2.1.0 of Telltale Script Editor.
Tempdirectory will now be automatically removed when a build starts, fixing an issue where a build would start and never complete if temp was present- Close button added to recent projects list
- Recent projects can be deleted from the main menu
- Recent projects list project directory path
- Added scrollbar support to recent projects
- Global search now identifies file paths in addition to filename
- Added icons to global search
- Build panel in sidebar now contains 'clear builds' button
- Added maximum number of builds support to settings. Old builds will automatically be removed once this limit is reached
- Added icons to file tree files in sidebar dependent on the file extension
- Users are now unable to create sub-directories outside of the root directory, and will be given a warning
- Added new file support to file tree file context menu, which will create new files in the same directory as the selected file
- Fixed bug where new file and new script in the file tree context menu had swapped behavior
Release 2.0
The Electron Rewrite of Telltale Script Editor.
- Ported to JavaScript in anticipation of full cross-platform support
- Updated .tseproj format
- New & Improved UI, with code completion and more.
- Made by someone who actually knows how to code 😉
Alpha 1.1.0
1.1 is here at last!
Changelog:
- Added the ability to generate ttarch2 archives within the editor
- Added Mod Launcher build support
- Added Mod Priority support
- Added the ability to run the game after building a project
- Fixed a bug where you could create a nameless lua file
- Fixed a bug that stopped you from typing certain expressions (like '==')
- Fixed a bug where the editor would continue to load a project after encountering an error.
- Updated the about menu to be more easily readable.
- Other minor bugfixes & improvements, among other things.
Alpha 1.0.1
Hotfix for issue related to creating new scripts.
Alpha 1.0.0
Initial release. Allows for easy editing of the Lua scripts found within The Walking Dead: The Telltale Definitive Series.