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a neo-brutalist, work-in-progress theme for Ghost, designed specifically for the intelfy.dk blog but shared with you for free.

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neo-brutalics

by Thomas Konig @ intelfy thomas@intelfy.dk

Latest update: August 12, 2025

a neo-brutalist, work-in-progress theme for Ghost, designed for the intelfy.dk blog but shared with you for free.

screenshot

I can't be bothered to write an entire readme for this, so check out the full write-up here: https://blog.intelfy.dk/dev-block-made-theme/ (contains a download .zip, but you could also just clone this repository locally and zip and install)

Demo:

Front Page | Post Page

Downloads:

Download the latest semi-stable release here: https://github.com/TomKonig/neo-brutalics/releases

Or find the newest dev version - hotfixes and all - here: https://blog.intelfy.dk/dev-block-made-theme/

Changelog 0.9.0 | August 12, 2025

This one required significant patience. I decided to do a lot of critical housekeeping on the botched patchwork that came before it, since I have now decided to publish the theme for everyone to use. If you have visited my site these past couple days, you will have seen a lot of weird iterations of increasingly broken things until it suddenly worked.

  • Stylesheet rebuilt almost from scratch - CSS is now (somewhat) human readable, and a lot of classes have been standardized.
  • Ghost card_assets disabled - I was in a constant battle with them over permission to style certain cards. It was easier this way. Every card has now been rebuilt specifically to suit the theme.
  • Fonts now up to code - font loading is now being handled in a more efficient manner, manageable by all modern browsers. Fallbacks are implemented.
  • Cards massively improved - No more overflow off the DOM or bad padding on smaller devices. Cards now share standardized classes for width and box-shadows. (Video card remains broken.)
  • Consistent hero padding - The post hero is now no longer much wider than the content.
  • Consistent hero wrapping on mobile - Finally.
  • Theme toggle now overrides OS default - You can now view light mode even if your device is in dark mode, the design does not break.
  • Navigation works properly - Dropout menus now show up where and as they are expected to.
  • Earliest admin panel options being introduced (delayed until v1.0) - this began as a way to overrule custom fonts until disabled by the user, but has been expanded to allow for a bit more customization, like hero image positioning, custom lottie animations without code edits, card border radius control, related posts, and more.
  • QoL improvements - many smaller changes here and there mostly relevant for those who feel like digging into the code.

v0.8.0 changelog:

  • Fonts now load correctly - Massively changed the structure to allow fonts to load correctly. Does not support custom themes until I set up an admin panel option.
  • Blockquote card works in dark – Blockquotes now use tokenized surfaces (--paper/--surface) and are targeted in .gh-content (not legacy .kg-post), so they render correctly in dark mode. (screen.css)
  • Bookmark card fixed – Implemented full .kg-bookmark-card + .kg-bookmark-container styles and responsive stacking. (screen.css)
  • Font spacing on heroes – Tightened tracking & line-height and enforced weight (800) to prevent faux bold. (screen.css)
  • Inconsistent wrappers solved – .wrap and .gh-content.gh-canvas now share the same gutter tokens so nav/hero/content align to one grid. (screen.css)
  • All editor cards styled, neo-brutalist – Added/normalized styles for Callout, Toggle, Gallery, Header, File, Signup, Bookmark, Audio, Video, Product with shared --nb-* tokens. (screen.css)
  • Post hero now wraps on mobile, columns dropped – mobile media query stacks text above image using CSS order. (screen.css)
  • Footer padded away from bottom – Added spacing + border-top. (screen.css)
  • Sections fill viewport – .home-template .latest + .featured get min-height: calc(100svh - var(--nav-h)). (screen.css)
  • Overrides merged; file removed – Merged assets/css/overrides.css into screen.css, deleted the file, and ensured no template references to it remain. (screen.css, file removed)
  • Template bug in default.hbs fixed – Cleaned malformed class attribute on . (default.hbs)
  • Custom dark mode toggle compatible – Added body.dark { … } variable overrides so your toggle wins; left prefers-color-scheme as fallback. (screen.css)
  • Heading weight/spacing better – See (3); tightened tracking and disabled font-synthesis-weight to avoid fake bold. (screen.css)
  • Proper font families declared and implemented – Proper @font-face for Manrope & Sora, preferring woff2-variations and falling back to your TTFs. (screen.css)
  • Tracking tightened – Adjusted .h1 letter-spacing to ~-0.02em and post-hero line-height to 1.08. (screen.css)
  • Blockquote targets .gh-content – Selectors updated so editor/front-end behave consistently. (screen.css)
  • Dark mode variables – Implemented both OS (@media (prefers-color-scheme: dark)) and body.dark token sets. (screen.css)
  • Wrapper & canvas aligned – Shared tokens across .wrap & .gh-content.gh-canvas for uniform padding and max widths. (screen.css)
  • Template syntax sorted – Cleaned stray/truncated markup, normalized sections in post.hbs. (default.hbs, post.hbs)
  • nav.hbs truncated button repaired – Replaced the cut button with valid accessible markup (aria-expanded, inner bars). (partials/nav.hbs)
  • Copy button on code blocks – Added branded copy pill to .gh-content pre and .kg-code-card pre with robust clipboard fallback. (screen.css, assets/js/site.js)

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a neo-brutalist, work-in-progress theme for Ghost, designed specifically for the intelfy.dk blog but shared with you for free.

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