Fix for recent engine syncs#7
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LionDoge wants to merge 6 commits intoValveResourceFormat:masterfrom
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xPaw
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Jan 24, 2026
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| build_hl2sdk(CS2 hl2sdk-cs2) | ||
| build_hl2sdk(DOTA hl2sdk-deadlock) |
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i dont think this file needs to be changed anymore since its specified in build_game, although the dota needs to be fixed to be dota.
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yea this overrides how the sdk projects are configured, this is not to be touched
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I haven't received a mail for this PR so I have just now independently made the same changes and already pushed those to master, the dota/deadlock switch I pushed from this PR. a3cb723 |
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Whoops, sorry that it didn't notify you. At least I'm glad you noticed fixes for other games before attempting them yourself. |
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I've set every game to use CS2 SDK for now, as others haven't been updated yet. I was able to complete a dump for all games on my Windows machine, I also tried CS2 on a Linux server myself (although very minimal, since I didn't have all dependencies installed on it to load client libraries).
Some classInfos in schema can now be null in GlobalTypes apparently, but only a few from my experience. Maybe they are initialized as part of some other library that we just don't load here.