[TF2] Added convar to force high resolution paintkit textures#1762
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rabscootle wants to merge 2 commits intoValveSoftware:masterfrom
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[TF2] Added convar to force high resolution paintkit textures#1762rabscootle wants to merge 2 commits intoValveSoftware:masterfrom
rabscootle wants to merge 2 commits intoValveSoftware:masterfrom
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This affects backpack icons too. Is that intentional? |
k-vog
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Jan 14, 2026
Co-authored-by: Hunter Kvalevog <hunter@kvog.sh>
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Yes, intended to treat this as an optional "advanced" setting. It would require more checks to specifically keep applying low res to backpack icon. I'll look into it. |
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Resolves ValveSoftware/Source-1-Games#3930
This PR adds a new convar (tf_paintkit_force_fullres 0/1) to allow players to display full resolution paintkit textures on world models + other players (when permittable by user's texture settings).
Convar is turned off by default.
In-Game (world view)

Loadout UI

Spectate (firstperson)
