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Rapid Prototyping and Top Down Development

No0ne558 edited this page Oct 24, 2025 · 2 revisions

πŸ—οΈ ViewTouch Development Philosophy

🎯 Core Principle

ViewTouch is all about building the interface first, then making the components of the Interface operate as desired.


πŸ“ Top-Down Development Approach

The ViewTouch graphical interface allows and encourages the top-down, rapid development of software prototypes.

πŸ›οΈ Historical Development

The development of ViewTouch itself has always been a top-down process:

  1. First Elements: Interface components (pages and buttons)
  2. Initial State: No specific functionality attached
  3. Evolution: Programmers then assign functionality to components
  4. Result: User interface becomes a harbinger of the full-scale, functional software

πŸ”„ Development Workflow

πŸ“‹ Step 1: Interface Specification

  • Overview Creation: Formulate system overview
  • Subsystem Specification: Define (but don't detail) first-level subsystems
  • Interface as Blueprint: Not-yet-functional interface reveals upcoming functions

βš™οΈ Step 2: Functionality Assignment

  • Component Activation: Assign functionality to buttons and pages
  • Iterative Refinement: Each component gains usefulness in greater detail
  • User Feedback: Incorporate refinements based on user requirements

🏁 Step 3: System Completion

  • Subsystem Development: Build many levels of subsystems
  • Specification Fulfillment: Original interface specification becomes base elements
  • Full Realization: Complete functional system emerges

🎨 Interface as Development Tool

πŸ“Š Dual Role of Interface

The ViewTouch interface serves as both product and specification tool:

  • Product: The actual user interface users interact with
  • Specification: Blueprint guiding development decisions
  • Prototype: Rapid visualization of system capabilities
  • Guide: Reveals required functionality and user workflows

πŸ”„ Iterative Enhancement

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