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Preloads start, stop, and custom error sounds during ChirpApp initialization. This moves the file I/O and processing overhead (~18ms) from the first user interaction to the application startup phase, resulting in near-instant feedback (~0.1ms) when toggling recording. - Added `preload` method to `AudioFeedback`. - Updated `ChirpApp` to preload configured sounds. - Verified with benchmark: Cold start ~18ms -> Preloaded ~0.1ms. Co-authored-by: Whamp <1115485+Whamp@users.noreply.github.com>
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User description
Implemented audio preloading to eliminate latency on the first record toggle.
💡 What
preloadmethod toAudioFeedbackclass.ChirpApp.__init__to explicitly preload the start, stop, and (if custom) error sounds.🎯 Why
AudioFeedbacklazily loads, decodes, and scales the audio.📊 Impact
🔬 Measurement
tests/measure_latency.py(deleted before submit) simulating theAudioFeedbacklifecycle.preloadcorrectly caches the processed audio data.PR created automatically by Jules for task 10084497286170368641 started by @Whamp
PR Type
Enhancement
Description
Added
preloadmethod toAudioFeedbackclass for caching soundsPreloads start, stop, and error sounds during app initialization
Reduces first-use audio feedback latency from ~18ms to ~0.1ms
Moves file I/O overhead from user interaction to startup phase
Diagram Walkthrough
File Walkthrough
audio_feedback.py
Add preload method to AudioFeedback classsrc/chirp/audio_feedback.py
preloadmethod that loads and caches sound files before firstuse
main.py
Preload configured sounds on app startupsrc/chirp/main.py
initialization