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This PR:

Adds:

  • A method to render to a softbuffer surface via render_to_argb32 that accepts a mutable slice of u32 - the format that is supported by the softbuffer;
  • A method to render to a Vec - render_to_buffer;

Removes:

  • Text rendering - moved to protextinator crate;
  • Old image rendering methods - now you can use textures and texture layers instead;

Changes:

  • Vertex format: fill color is now per-instance, not per-vertex - reduces memory usage

@antouhou antouhou merged commit 344e76f into main Oct 19, 2025
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@antouhou antouhou deleted the feat-cleanup branch November 1, 2025 23:44
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