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battling seg faults
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battling seg faults

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awaisAhmed19/README.md

Yo, I'm Awais Ahmed!

Perpetually reverse-engineering anything that looks interesting.
I chase ideas, break them apart, rebuild them cleaner, then question why I started at all.
If a system exists, I want to understand it — and if it doesn’t, I’ll probably make it.



A bit more about this chaos machine...

#include <iostream>
#include <vector>
#include <string>

using namespace std; 

struct Awais {
    std::string pronouns = "he/him";
    std::vector<std::string> code = {
        "JavaScript", "Python", "C/C++", "TypeScript",
        "HTML/CSS", "Rust (when I'm feeling brave)"
    };
    std::string currentlyLearning = "how to touch grass";
    std::vector<std::string> tools = {
        "React", "Raylib", "Canvas API","OpenGL","CUDA",
        "Neovim", "Git (my eternal enemy/friend)"
    };
    std::vector<std::string> hobbies = {
        "reviving dead Windows 98 apps",
        "writing calculators from scratch (no <cmath> allowed)",
        "terminal chess in pure C",
        "making MS Paint clones that run at 12 FPS"
    };
    std::string funFact = "I implemented sin/cos using Taylor series... willingly";
    std::string currentObsession = "perfectly recreating Windows XP's MS Paint in React";
    std::string challenge = "surviving LeetCode without switching to JS (failing)";
};

int main() {
    Awais me;
    std::cout << "Segmentation fault (core dumped) in real life: true\n";
    std::cout << "Send help (or retro game ideas)\n";
    return 0; 
}


Hit me up — I basically live on the internet anyway.
Warning: I might make you test my broken retro apps.

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