Low-latency real-time object detection and tracking pipeline built in Python, featuring zero-allocation preprocessing, optimized GDI-based screen capture, and GPU-accelerated inference via ONNX Runtime with TensorRT and CUDA backends. Designed for high-FPS, production-grade performance experimentation.
- Host Environment (Game / Visual Source) The system continuously observes a real-time visual environment generated by an external application (e.g., a game).
- Optimized Screen Capture Stage A low-level screen capture mechanism (GDI + DIB section) extracts raw frame data with minimal memory overhead and predictable latency.
- Neural Inference Stage Captured frames are passed directly into a YOLO-based object detection model executed via:
- ONNX Runtime
- DirectML / CUDA / TensorRT backend
- This stage identifies targets and outputs bounding boxes and confidence scores.
- Decision & Control Logic
- Detection results are fed into a decision module that:
- Selects the optimal target
- Applies spatial filtering (FOV constraints)
- Computes positional deltas (X/Y adjustments)
- Applies smoothing and prediction logic if enabled
- Input Actuation Layer
- The computed adjustments are translated into controlled mouse input, moving the cursor toward the selected target with configurable behavior.
- Trigger Logic (Optional)
- Based on confidence thresholds and alignment conditions, automated trigger logic can activate input actions.
- Feedback Loop
- The system immediately re-enters the capture phase, forming a continuous real-time loop with frame-level responsiveness.
- Gamers who are physically challenged
- Gamers who are mentally challenged
- Gamers who suffer from untreated/untreatable visual impairments
- Gamers who do not have access to a seperate Human-Interface Device (HID) for controlling the pointer
- Gamers trying to improve their reaction time
- Gamers with poor Hand/Eye coordination
- Gamers who perform poorly in FPS games
- Gamers who play for long periods in hot environments, causing greasy hands that make aiming difficult