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Gameboy Color emulator in Rust

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gbc

A Gameboy Color emulator in Rust

Purpose

The purpose of this is to provide a core GBC emulator written in Rust that can run on both macOS and ARM-based embedded systems.

Compiling GBC Assembly

Install rgbds

brew install rgbds

Write your assembly code and compile using:

rgbasm -o hello-world.o hello-world.asm
rgblink -o hello-world.gb hello-world.o
rgbfix -v -p 0xFF hello-world.gb

You're good to go! Now you can write your own GBC code to run in the emulator.

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Gameboy Color emulator in Rust

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