"TileVania" is a 2D platformer game created in Unity and C#, where players must navigate through various platforms, avoiding traps and enemies to escape.








Escape The player is a prisoner attempting to escape. The clock is ticking, adding urgency to the gameplay.
Under Pressure The game is designed to create a sense of urgency and pressure as players navigate through the levels.
Run and Jump Players must run and jump across platforms, avoiding obstacles and enemies to progress.
Navigate from A to B Players need to get from point A to point B by navigating platforms and avoiding traps and enemies.
- Movement: The player can run and jump.
- Instant Death: Traps and obstacles will instantly kill the player upon contact.
- Progression: There is a system in place to finish the current level and start the next one.
- Time Urgency: A countdown timer adds urgency, encouraging players to complete the level quickly.
- Controls: Use the arrow keys or WASD to move the character.
- Objective: Navigate through the platforms, avoid traps and enemies, and reach the end of the level before time runs out.
- Clone the repository:
git clone https://github.com/yourusername/TileVania.git
- Open the project in Unity.
- Press the Play button to start the game.