PavlovReplayDecompressor is a collection of tools and libraries for reading, decoding and analyzing Pavlov VR replay files. It includes a C# replay reader, compression/decompression utilities, tests and a small WPF viewer.
Prerequisites: .NET SDK 8.0 or 9.0
Clone and build:
git clone https://github.com/your-org/PavlovReplayDecompressor.git
cd PavlovReplayDecompressor/src
dotnet buildRun unit tests:
dotnet test ./PavlovReplayReader.Test/PavlovReplayReader.Test.csprojUse the reader from code:
using PavlovReplayReader;
var reader = new ReplayReader();
var replay = reader.ReadReplay("match.replay");
// Inspect events, players, and network packets from `replay`.Or use the console tooling:
cd src/ConsoleReader
dotnet run -- <path-to-replay>src/— All C# projects (reader, tools, viewer, compression libs and tests)docs/— Documentation and reference files (Fortnite specific, but it holds for any UE game)README.md— This file
Special thanks to Kuinox for the collaboration to figure out the compression and structure of the replay file.
Special thanks to ApertureC for the collaboration to figure out the UE4 network packets.
Special thanks to AlpaGit for seeing the bits I did not see.
Special thanks to SL-x-TnT for his amazing work on the NetFieldParser (among other things).
Special thanks to SL-x-TnT because he deserves to be mentioned twice.
Licensed under the MIT License — see LICENSE for details.