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v0.2.2

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@eclarke12 eclarke12 released this 04 Sep 05:00
· 95 commits to main since this release
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[0.2.2] - 2021-09-03

  • The evil incantation causing hidden combatants to be revealed has been dispelled. GMs: rest easy knowing your secret invisible party-killing superbeast surprise is no longer spoiled. (thanks @JamzTheMan 🎉)
  • For SOME REASON some systems don't use attributes.hp for health bars. Weird huh! Combat Carousel works with these systems again.
  • Combatants who don't make the cut can be deleted from the Carousel again. (Yikes Roger, you really screwed up that death save...)
    • ...also added a confirmation dialog in case you accidentally click the wrong combatant (like anyone except Roger...)
  • Sidebar hidden (eg. by some other module) but the Carousel doesn't fill the space? Now it does! (thanks @sPOiDar 🎉)
  • No combat? No problem (any longer)! (thanks @DavidAremaCarretero 🎉)
  • Apparently having every single Active Effect on the Combatant Card wasn't desirable in all situations (PF2e users I see you!). Well now you can choose which Effects to show (All, Temporary + Passive, Temporary Only, Passive Only) (thanks @Drental 🎉 for contributing code to this)
  • In case you don't like to be in control, there's now a setting to control whether you control the active Combatant when it changes
  • Updated Spanish translation (thanks @lozalojo 🎉)
  • Updated Japanese translation (thanks touge and @BrotherSharper 🎉)
  • Confirmed compatibility with Foundry VTT 0.8.9