Directly use DispatchIndirectArgs in shaders#506
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Switch to directly using an `array<DispatchIndirectArgs>` in the `vfx_indirect` compute pass, instead of a `u32` array, since those structs are already tightly packed. This makes the shader more readable.
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Switch to directly using an
array<DispatchIndirectArgs>in thevfx_indirectcompute pass, instead of au32array, since those structs are already tightly packed. This makes the shader more readable.