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Directly use DispatchIndirectArgs in shaders#506

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djeedai merged 1 commit intomainfrom
u/dispatch-indirect-args
Oct 13, 2025
Merged

Directly use DispatchIndirectArgs in shaders#506
djeedai merged 1 commit intomainfrom
u/dispatch-indirect-args

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@djeedai djeedai commented Oct 11, 2025

Switch to directly using an array<DispatchIndirectArgs> in the vfx_indirect compute pass, instead of a u32 array, since those structs are already tightly packed. This makes the shader more readable.

Switch to directly using an `array<DispatchIndirectArgs>` in the
`vfx_indirect` compute pass, instead of a `u32` array, since those
structs are already tightly packed. This makes the shader more readable.
@djeedai djeedai added A - internal Internal change on a core system A - shaders Compute and render shaders labels Oct 11, 2025
@djeedai djeedai merged commit ce96d01 into main Oct 13, 2025
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@djeedai djeedai deleted the u/dispatch-indirect-args branch October 13, 2025 19:49
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