Release 28 June 2019
Colossal Cave Adventure is nearly ready for a first release. I believe all bugs have been fixed. Some enhancements still remain to be done, but they are purely cosmetic and will likely not appear in the first release.
Unfortunately, I found a bug in automatic saving in the previous release. This release fixes that and make some minor size optimizations. Those optimizations also break existing save files, though judging by traffic, it looks like that will affect almost no one.
To play Colossal Cave Adventure, you'll need to send to your calculator the files in the ZIP:
ADVENTis the main executable game.- ADVENT_data.8xv is the
AdvenDatappvar, which holds the game's dungeon data. You'll probably want to keep it archived it to save RAM. This file has changed, please update your calculator's copy. - fontlibc.8xv is a library that provides prettier text. It hasn't yet been released with the C libraries, but it is planned to be.
- DrSans.8xv is a font file the game needs.
- Times.8xv and Times_mini.8xv are also font files, but you only need to send one of them. Times.8xv is the full Times font pack, while Times_mini.8xv is the same font, but omits several unused sizes to save like 30 K.
The game program itself is about 50 K. The dungeon file is another 45 K. The fonts add another 45 K, 75 K if you send the complete Times font pack.