Releases: emptybraces/Blender-MyBestPieMenuEver
v2.6.0
v2.6.0
- [Object/EditMesh] Added ghost display feature.
- [EditMesh] Added vertex pinning feature.
- [EditMesh] Added centering edge ring feature.
- [EditMesh] Converted crease layer and bevel weight layer buttons to sliders.
- [Utility] Improved smoothness of viewport camera history transitions.
- [Fix] Fixed an issue where "New Data" was unintentionally enabled when switching to a second language. Now it always remains off.
- [Fix] Resolved an error that occurred in Blender 4.4 when opening the Weight Paint or Sculpt pie menu.
Here is the video for an overview of the update.
https://x.com/emptybraces/status/1931221655965020464
v2.5.0
v2.5.0
- [Weight] Added a button to mask vertices without weight assigned.
- [EditMsh] Added "Grow Edge Ring Selection".
- [Bugfix] Fixed missing Redo panel for "Generate bones along selected edges".
Here is the video for an overview of the update.
https://x.com/emptybraces/status/1918358501287764000
v2.4.0
v2.4.0
- [Utility] Added a button to reset the 3D cursor's X/Y/Z values to 0.
- [Weight] Added a toggle to hide bones while painting.
- [Weight] Added a button to mask only vertices that have weight assigned.
Here is the video for an overview of the update.
https://x.com/emptybraces/status/1915402424279589355
v2.3.0
v2.3.0
- [EditMesh] Added feature to mirror vertex positions based on the 3D cursor.
- [Utility] Added animation speed field, and the animation frame sync button now references the animation speed.
- [Utility, Pose] Added display feature for bone collections.
- [Bugfix] Removed the feature that automatically closed menus when the cursor moved too far from the menu opening position.
v2.2.0
v2.2.0
- [Switch Object Data] Added a feature to quickly switch the active object's vertex groups, shape keys, UV maps, and color vertex.
- [Edit] Added buttons to add/remove selected vertices to the active vertex group.
v2.1.1
v2.1.1
- [Bugfix] Error when viewport camera restore.
- [Bugfix] Error when mirroring a vertex group using bone selection.
v2.1.0
v2.1.0
- [ImagePaint] Added brush and blend filter setting modes.
- [Sculpt] Added brush filter settings mode.
- [Weight] Added advanced weight set/delete buttons.
- [Bugfix] In TexturePaint mode, Shift+LMB action didn't work.
- [Bugfix] In WeightPaint mode, brush parameter settings were not working.
- [Bugfix] In WeightPaint mode, blur brush couldn't be loaded and an error occurred.
- [Bugfix] In Sculpt mode, smooth brush couldn't be loaded and an error occurred.
- [Bugfix] Error when opening Pie menu when there is no active object.
- [Bugfix] Switching from WeightPaint mode to WeightPaint+Select Armature option didn't work.
v2.0.0
[PieMenu] Added support for Blender v4.3
[PieMenu] Added pie menu not closing on button click while holding down shift key.
[Mode] Added button to set selected vertices to face set when entering sculpt mode.
[Utility] Added shading mode, object color.
[Utility] Updated viewport camera transform save/restore, plus animation function.
[Utility] Added animation frame start/end/sync buttons.
[Utility] Added simultaneous reset button for Armature bones and animation frames.
[EditMesh] Added "Align view to edge normal side" function.
[EditMesh] Added advanced Show/Hide buttons.
[Sculpt] Brush icon display. (v4.2 only)
[Sculpt] Added FaceSet setting operator with selected vertices.
[TexturePaint] Added some unified parameters.
[Weight] Added function that vertex group mirror with topology.
[UV] Updated utility pane.
[Fix] ImagePaint brush's unified parameter switching fails.
[Fix] Function "Select from Vertex Groups" was slow.
[Fix] Function "Select from Vertex Groups" can't selected in edge/face mode.
[Fix] Function "Select from Vertex Groups" list items become extremely small when there are many of them.
[Fix] In sculpt mode, the function "Auto show wireframe" doesn't work when Blender is started.
[Fix] In object property, the wireframe display toggle becomes inoperable.
[Fix] Error occurs when switching to sculpt mode using the mask button without selecting vertices.
[Fix] Vertex mask is not enabled when switching to sculpt mode using the mask button while the multires modifier is enabled.
v1.5.0
1.5.0
- Added pie menus to UVEditor and ImageEditor.
- Quickly change to the color channels.
- Quickly remove a image.
- Quickly openable images with similar names.
- Output separate textures for each channel.
- Accessible images with lost references.
- Added to quickly switch to the last mode.
- [Utility] Added button to open the directory of the currently opened.
- [Utility] Added dropdown-list to quickly select active UVMap.
- [Sculpt] Added option to automatically wireframe when changing sculpt mode.
- [Sculpt] Added shortcut button to apply mask when changing sculpt mode.
- [Edit] Vertex Duplication Fixed to copy all information to mirrored vertices.
- [PaintTexture] Added a shortcut to switch "Use Unified Radius".
- [BugFix] Error if the brush name started with an underscore.
v1.4.0
1.4.0
- [Object] Added batch deletion of unused vertex groups.
- [Edit] Added vertex duplication mirror.
- [Edit] VGroupPanel: Added vertex count display.
- [Edit] VGroupPanel: Added CLEAR SELECTION button.
- [Edit] Added function that generate bones along selected edges.
- [Object, Edit] Added layout to switch selection tools.
- [WeightPaint] Always display the strength slider of blur.
- [Sculpt] Added function make mask with selected vertices.
- [Bugfix] Snap IK-FK switching shortcut was not working.