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Releases: expung3d/A3-RolesSystem

Roles System - V1.5.3

11 Aug 22:00
fa441d6

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Changes:
- Added new icons to the Roles to make them more uniform.
- Added the ability to load Configs created in the Config Editor after the system has been ran.
- Fixed issue with the Config Editor where duplicate weapons would appear and some would be missing.
- Fixed an issue where created Configs wouldn't properly add binoculars.

Roles System - V1.4.3

27 Apr 22:07
0dedcf6

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Changes:
- Fixed issue where players other than Engineers could equip mines.
- Fixed issue where Light-AT could use HEAT 75 rockets despite it not being permitted.

Roles System - V1.4.2

19 Apr 17:07
e36fd8b

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Changes: Primarily fixing issues with the Engineer role.
- Fixed issue where capitalization would cause issues with whitelisted items.
- This caused Engineers to not able to pickup thier toolkits, even though it was in the arsenal.
- Fixed issue where you could always become engineer. Regardless of current number of engineers.

Roles System - V1.4.1

16 Apr 02:24
df69f3e

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Changes:
- Added ability for pilots/crewmen to talk in command channel. Allowing them to have their own squads and transmit to other squad leaders.
- Added the Engineer role. Currently only available on NATO Arid configs. Fixed with V1.4.1
- Added audio cue when commander supports are available again.
- Added airdrop commander support. Currently only an arsenal is available. Vehicles may be added. Likely not.
- Changed Snipers to Sharpshooters. They should be a better fit with the squads and infantry focus.
- Changed the method by which default loadouts are applied. Instead of manually made defaults, random equipment will be applied from available equipment within the config.
- Fixed issue where SLs wouldn't be group leaders.
- Fixed issue where SLs when downed would cause a constant change of command. TWO, TAKING COMMAND!
- Fixed issue where Zeus couldn't open the arsenal or enter vehicles.

Roles System - V1.4.0

16 Apr 02:13
d83e8dd

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Changes:
- Added ability for pilots/crewmen to talk in command channel. Allowing them to have their own squads and transmit to other squad leaders.
- Added the Engineer role. Currently only available on NATO Arid configs.
- Added audio cue when commander supports are available again.
- Added airdrop commander support. Currently only an arsenal is available. Vehicles may be added. Likely not.
- Changed Snipers to Sharpshooters. They should be a better fit with the squads and infantry focus.
- Changed the method by which default loadouts are applied. Instead of manually made defaults, random equipment will be applied from available equipment within the config.
- Fixed issue where SLs wouldn't be group leaders.
- Fixed issue where SLs when downed would cause a constant change of command. TWO, TAKING COMMAND!
- Fixed issue where Zeus couldn't open the arsenal or enter vehicles.

Roles System - V1.3.4

06 Apr 17:43
23dc118

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Change log:

  • Fixes issue where keybind framework could be ran twice, duplicating the shown roles.

Roles System - V1.3.3

06 Apr 04:45
6c53f92

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Change log:

  • Added check to ensure that the RS cannot be ran while it is already enabled.
  • Fixed issue where LIM wasn't available to NATO autoriflemen.
  • Fixed issue where using AIO arsenal or other arsenals with loading capability could be used to bypass restrictions.

Roles System - V1.3.2

04 Apr 00:45
713a194

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Initial Release

Changes from private version:
- Added removes 'CMD : ' from group name of CMD group when commander is removed
- Added ability for commanders to call supports within 1.5km of any squad leader
- Added radius drawing on map to see where supports can be called to
- Added map markers that show player's role and role icon when hovered or zoomed in
- Added button to roles menu to turn off debug mode
- Added modules to allow for commander voting and VoN toggling
- Added loop to message telling people to look in the system info to exit the map
- Fixed issue where Ground Commander could not speak in global and side
- Fixed issue where Autorifleman could not use LIM. Was whitelisted for 'LMG_03_Vehicle_F', not 'LMG_03_F'
- Fixed issue where with debug mode enabled the number of group members was showing incorrectly with AI in the group
- Changed execution of initialization function calls to appropriately run on server vs clients
- Changed how players are muted for accepting the script when initially running
- Players will now no longer be muted when it runs, only when they next respawn

Planned changes:
- Engineer role. Has access to mines, toolkits, and mine detectors. One per squad.
- Airdrop supports.
- Additional artillery supports.

Known issues:
- None.