Added time as a uniform property for final shader#2793
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RealEdwardS wants to merge 2 commits intof3d-app:masterfrom
Open
Added time as a uniform property for final shader#2793RealEdwardS wants to merge 2 commits intof3d-app:masterfrom
RealEdwardS wants to merge 2 commits intof3d-app:masterfrom
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mwestphal
reviewed
Jan 8, 2026
AoGao-Kedoka
reviewed
Jan 8, 2026
Member
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Nice straightforward implementation :) |
…at in glsl to handle alignment
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Describe your changes
Added time elapsed from the app start as a uniform property for final shader application.
time is stored as a double, however, there doesn't seem to be a
SetUniformfunction for doubles (according to the docs - https://vtk.org/doc/nightly/html/classvtkUniforms.html), so I'm usingSetUniformf.Issue ticket number and link if any
#2257
Checklist for finalizing the PR
.github/workflows/versions.json, I have updateddocker_timestampContinuous integration
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\ci fast.See here for more info.