v1.5.5
What's Changed
Features 🎉
- Particle system add
ForceOverLifetimemodule by @Sway007 in #2584 - Particle support mesh emit by @GuoLei1990 in #2585
- Support sRGB color space by @zhuxudong in #2593
- Support FXAA and linear space color blend by @hhhhkrx in #2605
- Opt MSAA config, comments and memory by @GuoLei1990 in #2639
- Particle support emissive by @GuoLei1990 in #2631
- Support collision group and fix the position of characterController synchronization late issue by @luzhuang in #2614
- Support camera HDR require alpha config by @GuoLei1990 in #2662
- Refactor all color properties to linear space by @GuoLei1990 in #2656
BoundingBoxsupporttoJsonby @cptbtptpbcptdtptp in #2667- Support custom physX url by @luzhuang in #2672
Fixed 🐞
- Fix particle
ForceOverLifetimebug when render mode isstretchedby @Sway007 in #2599 - Fix
Particleemit bug when MeshShape's mesh share position and normal buffer by @Sway007 in #2621 - Fix transparency canvas bug by @GuoLei1990 in #2645
- Fix additive blend mode bug when canvas is transparency by @GuoLei1990 in #2659
- Fix camera MSAA value inaccurate by @GuoLei1990 in #2665
- Fix text metrices not support actualBoundingBoxLeft and actualBoundingBoxRight in some device by @singlecoder in #2666
- Fix context lost bug by @GuoLei1990 in #2671
- Fix camera pixel view port 0 bug by @GuoLei1990 in #2690
- Fix WebP decoding capability detection by @guax1xi in #2700
- Fix
Physicsrelease error by @luzhuang in #2698 - Fix ui color space bug by @GuoLei1990 in #2706
New Contributors
- @guax1xi made their first contribution in #2700
Full Changelog: v1.4.16...v1.5.5