v6.0.1
V6.0.0
PLEASE READ BEFORE UPDATE!
GdUnit4 v6.0.x is based on Godot 4.5.0 and is therefore no longer backward compatible!
Godot 4.5 introduced API changes that broke the framework and required a rebuild.
To use GdUnit4 on older versions of Godot, check the table of supported versions.
What's Changed
Improvements
- GD-969: Decoupling editor interface calls from test execution by @limbonaut in #973
- GD-949: Allow underscore prefix for test case arguments to avoid unused argument warnings by @MikeSchulze in #974
Bug Fixes
- GD-934: Fixes using keyword
classin variable name lead in parsing errors by @MikeSchulze in #936 - GD-941: StringFuzzer should generate the values inclusive max length by @MikeSchulze in #942
- GD-941: Fixes max boundary check in StringFuzzer by @MikeSchulze in #944
Other Changes
- DOC-945: Migrate documentation into main branch by @MikeSchulze in #948
- DOC-945: Add custom source to deploy pages by @MikeSchulze in #952
- DOC-945: Adding GdUnit version selector by @MikeSchulze in #959
- DOC-958: Update documentation to v6.0.0 (part1) by @MikeSchulze in #962
- DOC-958: Update documentation to v6.0.0 (part2) by @MikeSchulze in #963
- DOC-958: Update documentation to v6.0.0 (part3) by @MikeSchulze in #970
- DOC-958: GdUnit4 inspector doc button link to current version by @MikeSchulze in #977
New Contributors
- @limbonaut made their first contribution in #973
Full Changelog: v6.0.0...v6.0.1