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v6.0.1

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@MikeSchulze MikeSchulze released this 31 Oct 21:46
· 76 commits to master since this release
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V6.0.0

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PLEASE READ BEFORE UPDATE!

GdUnit4 v6.0.x is based on Godot 4.5.0 and is therefore no longer backward compatible!
Godot 4.5 introduced API changes that broke the framework and required a rebuild.
To use GdUnit4 on older versions of Godot, check the table of supported versions.

What's Changed

Improvements

  • GD-969: Decoupling editor interface calls from test execution by @limbonaut in #973
  • GD-949: Allow underscore prefix for test case arguments to avoid unused argument warnings by @MikeSchulze in #974

Bug Fixes

  • GD-934: Fixes using keyword class in variable name lead in parsing errors by @MikeSchulze in #936
  • GD-941: StringFuzzer should generate the values inclusive max length by @MikeSchulze in #942
  • GD-941: Fixes max boundary check in StringFuzzer by @MikeSchulze in #944

Other Changes

New Contributors

Full Changelog: v6.0.0...v6.0.1