draco_decoder is a Rust library for decoding Draco compressed meshes. It provides native and WebAssembly (WASM) support with efficient bindings to the official Draco C++ library.
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Native:
The native part usescxxto create safe and ergonomic FFI bindings that directly connect to Draco's C++ decoding library. This allows efficient and zero-copy mesh decoding in native environments. -
WASM:
For WebAssembly targets,draco_decoderleverages the official Draco Emscripten build. It uses a JavaScript Worker to run the Draco decoder asynchronously, enabling non-blocking mesh decoding in the browser. The JavaScript implementation is available in a separate repository:
https://github.com/jiangheng90/draco_decoder_js.git
This design provides a unified Rust API while seamlessly switching between native and WASM implementations under the hood.
- install essential for draco build
- cargo build
use draco_decoder::{DracoDecodeConfig, AttributeDataType, decode_mesh};
// some async wrapper
let mut config = DracoDecodeConfig::new(vertex_count, index_count);
// Add attributes to decode (dimention and data type)
config.add_attribute(dim, AttributeDataType::Float32);
config.add_attribute(dim, AttributeDataType::Float32);
// Your Draco-encoded binary mesh data
let data: &[u8] = /* your Draco encoded data here */;
// Asynchronously decode the mesh data
let buf = decode_mesh(data, &config).await;
// for native user, you can use sync function
let buf = decode_mesh_sync(data, &config)
// wrapper endThe performance of draco_decoder has been measured under different environments:
| Environment | Typical Decoding Time |
|---|---|
| Native (Release Build) | 3 ms – 7 ms |
| WebAssembly (WASM) | 30 ms – 50 ms |