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making magic
💖
making magic

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@VGVentures @chickensoft-games

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jolexxa/README.md

🤠 about me

I'm an engineering manager at Very Good Ventures, the creator of Chickensoft, and a board member of the IGDA Twin Cities. I care about open source, enjoyable architecture, and the idea that making games and apps should actually be fun.

Joanna May

Bluesky Mastodon LinkedIn Chickensoft Discord Twitch


I love everything people, game dev, compilers, native and mobile apps, NLP, music production, etc.

🐮 Cow — an humble AI for your terminal

Lately, I've been working on a little toy called Cow. Cow is a terminal-based program that runs local AI models on your machine. Built in Dart with FFI bindings to llama.cpp, it supports reasoning, tool use, and a beautiful TUI. Cow is not very smart or useful yet, but we'll see how far we can take it.

cow_demo2.mp4

🐤 Chickensoft

I created Chickensoft in 2021 as a home for my Godot + C# experiments. Over time, it has evolved into a grassroots community for Godot + C# developers and a suite of open source packages. Today, Chickensoft is a volunteer organization with a team dedicated to furthering Godot + C# development.

Chickensoft kicked into high gear when I wrote It's time to make that indie C# game in Godot — it had a little moment on Hacker News which helped kick off the community as we know it today.

🚩 Projects

Project What it does
🕹️ GameDemo Fully tested 3D game built with Godot + C#.
🤖 GodotEnv Manage Godot versions & addons from the CLI on every platform.
🧱 GodotGame C# game template with CI/CD, testing, and overage.
💡 LogicBlocks Hierarchical, serializable state machines that generate diagrams as you code.
💉 AutoInject Reflection-free dependency injection for Godot node scripts.
🚀 setup-godot GitHub Action to run Godot headlessly in CI/CD.
🧪 GoDotTest Test executor for Godot and C# — debug from VSCode, collect coverage, run from CLI.
🔮 Introspection Build-time mixins & metadata generation for AOT-safe reflection.
📦 Serialization Serializable models with AOT support and System.Text.Json compatibility.

...and many more — save file systems, native platform extensions, logging, collections utilities.

📐 Enjoyable Game Architecture

I ported architectural patterns from React/Flutter/Vue to Godot's scene tree and wrote about it extensively. The result is what I affectionately refer to as Enjoyable Game Architecture — a modular, testable, and consistent approach to building games. I created the Chickensoft Game Demo to accompany the blog.


🎤 Appearances

When Where Talk
🎙️ Dec 2024 Nice Games Podcast Serialization — Saving, loading, and why it's harder than you think
☁️ Apr 2024 Google Cloud Next 2024 Build AI-Powered Games with Gemini and Flutter
🎮 Mar 2024 Minneapolis Game Dev Meetup Making It Fun to Make Games With Godot & C# (The Chickensoft Story)

✍️ Writing

When Where Article
Jun 2024 Chickensoft Serialization for C# Games
Dec 2023 Chickensoft Enjoyable Game Architecture
Nov 2021 VGV Blog How to Use Bloc with Streams and Concurrency
Jun 2022 Medium It's Time to Make That Indie C# Game in Godot

C# Dart TypeScript Godot Flutter .NET GitHub Actions


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  1. chickensoft-games/GodotEnv chickensoft-games/GodotEnv Public

    Manage Godot versions and addons from the command line on Windows, macOS, and Linux.

    C# 494 28

  2. chickensoft-games/GameDemo chickensoft-games/GameDemo Public

    The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!

    C# 515 49

  3. chickensoft-games/LogicBlocks chickensoft-games/LogicBlocks Public

    Human-friendly, hierarchical and serializable state machines for games and apps in C#.

    C# 278 11

  4. chickensoft-games/GodotGame chickensoft-games/GodotGame Public

    C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!

    C# 361 28