A GPU powered SPH water simulation built on OpenGL with Cinder.
demo: https://www.youtube.com/watch?v=w6Nh7prwYbY
Windows only sorry
git clone --recursive https://github.com/julesyoungberg/WaterCubeOpen lib/Cinder/CMakeLists.txt in Visual Studio, once the build files have been generated select Build > Build All.
Then open WaterCube/proj/cmake/CMakeLists.txt in Visual Studio and let the build files generate.
Lastly, either run Current Document as a startup item or select Build > Build All then run WaterCube.exe as a startup item.
You must build cinder with CMake in ./lib/Cinder before building this project. Then,
cp .env.example .env
make