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A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.

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FoundryVTT MCP Server

A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.

Features

Core Functionality

  • Dice Rolling - Roll dice with standard RPG notation
  • Data Querying - Search and inspect actors, items, scenes, and journal entries
  • Game State - Access combat status, chat messages, user list, and world information
  • Content Generation - Generate NPCs, loot tables, and rule lookups
  • World Search - Full-text search across all game entities

Real-time Integration

  • Live Connection - Socket.IO connection loads complete world state on connect
  • Combat Tracking - Access initiative order and combat state
  • User Awareness - See who's online and their current status
  • Chat Messages - Read recent chat history

Installation

Prerequisites

  • Node.js 18+
  • FoundryVTT server running with an active world
  • MCP-compatible AI client (Claude Desktop, etc.)

Quick Setup (Recommended)

Interactive Setup Wizard:

git clone <repository-url>
cd foundry-mcp-server
npm install
npm run setup-wizard

The setup wizard will:

  • Automatically detect your FoundryVTT server
  • Test connectivity and authentication
  • Generate your .env configuration file
  • Validate the complete setup

Manual Setup

  1. Clone and install:
git clone <repository-url>
cd foundry-mcp-server
npm install
  1. Configure environment:
cp .env.example .env
# Edit .env with your FoundryVTT details
  1. Required environment variables:
FOUNDRY_URL=http://localhost:30000
FOUNDRY_USERNAME=your_username
FOUNDRY_PASSWORD=your_password
  1. Test and start:
npm run test-connection  # Verify setup
npm run build
npm start

Development Mode

npm run dev

FoundryVTT Configuration

The MCP server connects to FoundryVTT via Socket.IO using a standard FoundryVTT user account. No custom modules are required for full game data access.

Setup

  1. Ensure FoundryVTT is running with an active world (not on the setup screen)
  2. Create or use an existing FoundryVTT user account with appropriate permissions
  3. Add credentials to your .env file:
FOUNDRY_URL=http://localhost:30000
FOUNDRY_USERNAME=your_username
FOUNDRY_PASSWORD=your_password

The server authenticates via a 4-step Socket.IO flow:

  1. Fetches the /join page to obtain a session cookie
  2. Extracts the session cookie from the response
  3. Resolves the username to a user ID (or uses FOUNDRY_USER_ID if set)
  4. Emits joinGame with credentials to receive the complete world state

Optional: Diagnostics Tools

Installing the Foundry Local REST API module adds 5 server monitoring tools (get_recent_logs, search_logs, get_system_health, diagnose_errors, get_health_status):

  1. In FoundryVTT: Setup > Add-on Modules > Install Module
  2. Paste: https://github.com/laurigates/foundryvtt-mcp/releases/latest/download/module.json
  3. Enable the module in your world and copy the generated API key
  4. Add to .env:
    FOUNDRY_API_KEY=your_api_key_here

Required Permissions

Your FoundryVTT user needs these permissions:

  • View actors, items, scenes, and journals
  • Access compendium data
  • Use dice rolling API

Usage

Basic Queries

Ask your AI assistant things like:

Dice Rolling:

  • "Roll 1d20+5 for an attack roll"
  • "Roll 4d6 drop lowest for ability scores"
  • "Roll 2d10+3 for damage"

Game Data:

  • "Show me all the NPCs in this scene"
  • "Find magic weapons in the party's inventory"
  • "What's the current combat initiative order?"
  • "Search for healing potions"

Content Generation:

  • "Generate a random NPC merchant"
  • "Create loot for a CR 5 encounter"
  • "Look up the grappling rules"

World Search:

  • "Search the world for anything related to dragons"
  • "Give me a summary of the current world state"
  • "Who's online right now?"

Available Tools

Data Access

  • search_actors - Find characters, NPCs, monsters
  • get_actor_details - Detailed character information
  • search_items - Find equipment, spells, consumables
  • get_scene_info - Current scene details
  • search_journals - Search notes and handouts
  • get_journal - Retrieve a specific journal entry
  • get_users - List online users and their status
  • get_combat_state - Combat state and initiative order
  • get_chat_messages - Recent chat history

World

  • search_world - Full-text search across all game entities
  • get_world_summary - Overview of the current world state
  • refresh_world_data - Reload world data from FoundryVTT

Game Mechanics

  • roll_dice - Roll dice with any formula
  • lookup_rule - Game rules and spell descriptions

Content Generation

  • generate_npc - Create random NPCs
  • generate_loot - Create treasure appropriate for level

Diagnostics (Optional — requires REST API module)

  • get_recent_logs - Retrieve filtered FoundryVTT logs
  • search_logs - Search logs with regex patterns
  • get_system_health - Server performance and health metrics
  • diagnose_errors - Analyze errors with troubleshooting suggestions
  • get_health_status - Comprehensive health diagnostics

Available Resources

The server exposes these FoundryVTT resources:

  • foundry://actors - All actors in the world
  • foundry://items - All items in the world
  • foundry://scenes - All scenes
  • foundry://scenes/current - Current active scene
  • foundry://journals - All journal entries
  • foundry://users - Online users
  • foundry://combat - Active combat state
  • foundry://world/settings - World and campaign settings
  • foundry://system/diagnostics - System diagnostics (requires REST API module)

Configuration

Server Settings

Edit .env to customize:

# Logging
LOG_LEVEL=info  # debug, info, warn, error

# Performance
FOUNDRY_TIMEOUT=10000      # Request timeout (ms)
FOUNDRY_RETRY_ATTEMPTS=3   # Retry failed requests

Security

  • Limit FoundryVTT user permissions to minimum required
  • Run server on internal network only
  • Monitor logs for suspicious activity

Diagnostics & Troubleshooting

Built-in Diagnostics

The server includes diagnostic tools to help troubleshoot connection and performance issues:

Connection Testing:

# Test complete MCP connection and functionality
npm run test-connection

# Clean build and test setup
npm run setup

Diagnostic Tools (via AI assistant):

  • System Health: "Get the FoundryVTT system health status" (requires REST API module)
  • Error Analysis: "Diagnose recent errors and provide recommendations" (requires REST API module)
  • Log Search: "Search logs for 'connection' patterns in the last hour" (requires REST API module)

Connection Issues

# Test FoundryVTT is accessible
curl http://localhost:30000

# Check server logs
npm run dev  # Shows detailed logging

Common Problems

"Failed to connect to FoundryVTT"

  • Verify FOUNDRY_URL is correct
  • Check if FoundryVTT is running with an active world
  • Ensure the URL is accessible from where the MCP server runs

"Authentication failed"

  • Verify username and password match a FoundryVTT user exactly (case-sensitive)
  • Check user permissions in FoundryVTT
  • Try setting FOUNDRY_USER_ID to the 16-character document _id

"Tool not found" errors

  • Update to latest server version
  • Check tool name spelling
  • Review available tools in logs

Development

Project Structure

src/
├── config/              # Zod-validated configuration
├── foundry/
│   ├── auth.ts          # Socket.IO 4-step authentication
│   ├── client.ts        # FoundryVTT client with worldData cache
│   └── types.ts         # TypeScript interfaces + WorldData
├── tools/
│   ├── definitions.ts   # Tool schemas by category
│   ├── router.ts        # Tool request routing
│   ├── resources.ts     # MCP resource definitions
│   └── handlers/        # Per-tool handler implementations
├── diagnostics/         # Optional REST API diagnostics
├── utils/               # Logger, cache utilities
└── index.ts             # MCP server entry point

Adding New Tools

  1. Define tool schema in src/tools/definitions.ts
  2. Add handler in src/tools/handlers/
  3. Wire the handler in src/tools/router.ts
  4. Add TypeScript types in src/foundry/types.ts if needed
  5. Test with your AI assistant

Testing

# Run tests
npm test

# Run with coverage
npm run test:coverage

# Lint code
npm run lint

Building

# Development build
npm run build

# Clean build
npm run clean && npm run build

API Reference

Environment Variables

Variable Required Description Default
FOUNDRY_URL Yes FoundryVTT server URL -
FOUNDRY_USERNAME Yes FoundryVTT username -
FOUNDRY_PASSWORD Yes FoundryVTT password -
FOUNDRY_USER_ID No 16-char document _id (bypasses username resolution) -
FOUNDRY_API_KEY No REST API module key (enables diagnostics) -
LOG_LEVEL No Logging verbosity info
NODE_ENV No Environment mode development
FOUNDRY_TIMEOUT No Request timeout (ms) 10000
FOUNDRY_RETRY_ATTEMPTS No Retry failed requests 3
FOUNDRY_RETRY_DELAY No Delay between retries (ms) 1000
CACHE_ENABLED No Enable response caching true
CACHE_TTL_SECONDS No Cache duration (seconds) 300
CACHE_MAX_SIZE No Maximum cache entries -

Tool Schemas

roll_dice

{
  "formula": "1d20+5",
  "reason": "Attack roll against goblin"
}

search_world

{
  "query": "dragon",
  "limit": 10
}

get_combat_state

{}

search_actors

{
  "query": "goblin",
  "type": "npc",
  "limit": 10
}

Integration Examples

Claude Desktop Configuration

Add to your Claude Desktop MCP settings:

{
  "mcpServers": {
    "foundry": {
      "command": "node",
      "args": ["/path/to/foundry-mcp-server/dist/index.js"],
      "env": {
        "FOUNDRY_URL": "http://localhost:30000",
        "FOUNDRY_USERNAME": "your_username",
        "FOUNDRY_PASSWORD": "your_password"
      }
    }
  }
}

To enable optional diagnostics tools, add FOUNDRY_API_KEY to the env block:

{
  "FOUNDRY_API_KEY": "your_api_key_here"
}

Custom MCP Client

import { Client } from "@modelcontextprotocol/sdk/client/index.js";
import { StdioClientTransport } from "@modelcontextprotocol/sdk/client/stdio.js";

const transport = new StdioClientTransport({
  command: "node",
  args: ["./dist/index.js"],
});

const client = new Client(
  {
    name: "foundry-client",
    version: "1.0.0",
  },
  {
    capabilities: {},
  },
);

await client.connect(transport);

// Roll dice
const result = await client.request({
  method: "tools/call",
  params: {
    name: "roll_dice",
    arguments: {
      formula: "1d20+5",
      reason: "Initiative roll",
    },
  },
});

Roadmap

Completed

  • Socket.IO authentication and world data loading
  • Combat state tracking
  • User awareness (online status)
  • Journal access and search
  • World-wide search across all entities
  • Chat message history
  • NPC and loot generation
  • Rule lookups

Planned

  • Combat management (start/end combat, advance initiative)
  • Token manipulation (move, update status effects)
  • Scene navigation and switching
  • Character sheet editing (level up, add equipment)
  • Journal entry creation and editing
  • Macro execution and management
  • Multi-world support
  • Docker deployment

Documentation

Complete API documentation is available in the docs/ directory, auto-generated from TypeScript source code and JSDoc comments.

Viewing Documentation

Local development:

npm run docs        # Generate documentation
npm run docs:serve  # Generate and serve locally

Online: Browse the docs/ folder in this repository or visit the GitHub Pages site (if enabled).

What's Documented

  • FoundryClient API - Complete client documentation with examples
  • TypeScript Interfaces - All data structures and type definitions
  • Configuration - Environment variables and setup options
  • Utilities - Helper functions and logging
  • Usage Examples - Code samples for common operations

The documentation is automatically updated via GitHub Actions when source code changes.

Contributing

  1. Fork the repository
  2. Create a feature branch: git checkout -b feature/amazing-feature
  3. Make your changes and add tests
  4. Commit: git commit -m 'Add amazing feature'
  5. Push: git push origin feature/amazing-feature
  6. Open a Pull Request

Code Style

  • Use TypeScript strict mode
  • Follow existing naming conventions
  • Add JSDoc comments for public APIs
  • Write tests for new functionality
  • Use meaningful commit messages

License

MIT License - see LICENSE file for details.

Troubleshooting

Quick Diagnostics

npm run test-connection      # Test FoundryVTT connectivity
npm run setup-wizard        # Re-run interactive setup

Health Check

Use the get_health_status MCP tool for comprehensive diagnostics (requires REST API module), or check server logs during startup for detailed status information.

Common Issues

  • Connection refused: Ensure FoundryVTT is running with an active world on the configured port
  • Authentication failed: Verify username/password match a FoundryVTT user exactly
  • Empty search results: Ensure a world is active (not on setup screen) and the user has view permissions
  • World data not loading: Check that Socket.IO authentication completed successfully

Detailed troubleshooting guide: TROUBLESHOOTING.md

Support

Acknowledgments

  • FoundryVTT team for the excellent VTT platform
  • Anthropic for the Model Context Protocol
  • The tabletop gaming community for inspiration and feedback

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A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.

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