Version 0.3.0
Major refactor and new features!
Take note of possible breaking changes if you are upgrading!
Changelog: #16 (comment)
Added
- Editor assembly definition
- Downsample does not affect blur Intensity anymore
- Automatic pass material generation
- Resolution based scaling (#13)
Changed
- Folder structure and namespaces
- Render texture allocations
- Render PassData structure
UPDATE
Consider using next release or main branch, as this release will not properly build
To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.3.0
What's Changed
- Add resolution scaling by @lukakldiashvili based on #13
- Version 0.3 that includes refactors by @lukakldiashvili in #16
New Contributors
- @littleBugHunter made their first contribution in #15
- @matyX6 made another suggestion/solution #13
- @lukakldiashvili made their first contribution in #16
Full Changelog: 0.2.4...0.3.0