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Shader Programming

This repository primarily contains my smaller shader programming projects. The main concept is that the GLSL shaders in Godot lean more toward implemantations, while the OSL projects are mostly experimental. HLSL is the only one that follows a consistent theme: it contains my solutions from the Shader Learning platform, which can be viewed in the application called ShaderED.

GLSL

Title Link Description Image
Edge Detection link Gaussian Edge Detection Shader in Godot videoframe_79099

HLSL

Title Link Description Image
Chess Pattern link Creating a chess pattern with fract and step, without any branching Képernyőkép 2025-12-01 172708

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This is a collection of my small GLSL/HLSL and OSL

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