This mod makes Disco Elysium use 32:9 resolutions (5120×1440, 3840×1080) instead of capping at 21:9.
- Removes the forced black bars
- Widens the global UI canvas to match your monitor
Disco Elysium exists in two runtime builds. You must pick the matching download.
IL2CPP build: your game folder contains GameAssembly.dll
- Use the IL2CPP files.
Mono build: your game folder contains Disco Elysium_Data/Managed/Assembly-CSharp.dll
- Use the MONO files.
- Download one of these:
DiscoElysium-32x9-v1.1.0-IL2CPP-easy.zipDiscoElysium-32x9-v1.1.0-MONO-easy.zip
- Extract it directly into your Disco Elysium game folder (same level as the game EXE).
- After extracting you should have:
Disco Elysium/BepInEx/...- plus the loader files included with the easy install package
- After extracting you should have:
- Launch the game.
Already have the correct BepInEx installed for your game build?
- Download one of these:
DiscoElysium-32x9-v1.1.0-IL2CPP-plugin-only.zipDiscoElysium-32x9-v1.1.0-MONO-plugin-only.zip
- Extract it directly into:
/Disco Elysium - Launch the game.
- Build support: Mono + IL2CPP (separate downloads).
- Wrong build installed? If you install the wrong one, the plugin won’t load. Check Mono vs IL2CPP above.
- Test coverage: Intro, Whirling-in-Rags (interior), Martinaise exterior, dialogue.
- Resolutions: Verified at 5120×1440 and 3840×1080.
- Bundled loader: The “easy install” packages include an unmodified BepInEx build for convenience.
- Some UI layouts may still be off in specific scenes.
- Intro “Begin” button isn’t clickable at this aspect — press Enter to continue.
- Only 32:9 verified (no guarantee for 48:9 / multi-monitor).
- Check
BepInEx/LogOutput.txtfor[DiscoElysium32x9] Plugin loaded. - Confirm you installed the correct build (Mono vs IL2CPP).
- If asking for help, include the first ~50 lines of
LogOutput.txt.
- BepInEx: © BepInEx Team, distributed under LGPL-2.1 (only in the “easy install” packages)


