Set GL_DEPTH_BUFFER_BIT when blitting the depth buffer to the screen.#126
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LukasRuppert wants to merge 2 commits intomitsuba-renderer:masterfrom
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Set GL_DEPTH_BUFFER_BIT when blitting the depth buffer to the screen.#126LukasRuppert wants to merge 2 commits intomitsuba-renderer:masterfrom
LukasRuppert wants to merge 2 commits intomitsuba-renderer:masterfrom
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(Fixes a copy-paste bug, previously the GL_STENCIL_BUFFER_BIT was being set.)
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…ing is enabled in the texture. (Blitting a multisampled texture into a single-sample screen results in a GL_INVALID_OPERATION.) Should there be a warning if blitting is not possible?
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Hi, I just had a look through the code and found what looks like a simple copy-paste bug.
When blitting to the screen, the stencil bit would be set instead of the depth buffer bit.