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v0.3.0
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[0.3.0] - 2024-04-22
Added
USD asset search integration with search_3d_usd_by_text tool
Ability to search and load pre-existing 3D models from USD libraries
Support for custom positioning and scaling of USD models
Direct model transformation capabilities with the improved transform tool
Enhanced scene management with multi-object placement
Improved
Scene object manipulation with precise positioning controls
Asset loading performance and reliability
Error handling for model search and placement
Integration with existing physics scene management
Technical Details
Advanced USD model retrieval system
Optimized asset loading pipeline
Position and scale customization for USD models
Better compatibility with Isaac Sim's native USD handling
[0.2.1] - 2024-04-15
Added
Beaver3D integration for 3D model generation from text prompts and images
Asynchronous model loading with asyncio support
Task caching system to prevent duplicate model generation
New MCP tools:
generate_3d_from_text_or_image for AI-powered 3D asset creation
transform for manipulating generated 3D models in the scene
Texture and material binding for generated 3D models
Improved
Asynchronous command execution with run_coroutine
Error handling and reporting for 3D generation tasks
Performance optimizations for model loading
Technical Details
Integration with Beaver3D API for 3D generation
Task monitoring with callback support
Position and scale customization for generated models
[0.1.0] - 2025-04-02
Added
Initial implementation of Isaac Sim MCP Extension
Natural language control interface for Isaac Sim through MCP framework
Core robot manipulation capabilities:
Dynamic placement and positioning of robots (Franka, G1, Go1, Jetbot)
Robot movement controls with position updates
Multi-robot grid creation (3x3 arrangement support)
Advanced simulation features:
Quadruped robot walking simulation with waypoint navigation
Physics-based interactions between robots and environment
Custom lighting controls for better scene visualization
Environment enrichment:
Various obstacle types: boxes, spheres, cylinders, cones
Wall creation for maze-like environments
Dynamic obstacle placement with customizable properties
Development tools:
MCP server integration with Cursor AI
Debug interface accessible via local web server
Connection status verification with get_scene_info
Documentation:
Installation instructions
Example prompts for common simulation scenarios
Configuration guidelines
Technical Details
Extension server running on localhost:8766
Compatible with NVIDIA Isaac Sim 4.2.0
Support for Python 3.9+
MIT License for open development
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