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Garrett Guillotte edited this page Jan 5, 2026 · 9 revisions

1. Install dependencies

To compile this project you will need:

  • Visual Studio 2019 or higher. Make sure to check "Desktop development with C++" and "Universal Windows Platform development" are installed
  • A git client
  • CMake (through Scoop is recommended)

2. Clone repository and submodules

git clone https://github.com/patriciogonzalezvivo/glslViewer.git
cd glslViewer
git submodule init
git submodule update

3. Create a Visual Studio Project

cmake .

This will create a .sln solution file which you can open with Visual Studio.

4. Compile

Once you open the .sln solution file in Visual Studio, you can compile it by using Ctrl+Shift+B.

If you use Visual Studio C++ Build Tools, you can compile it by running cmake --build . --target ALL_BUILD from the repository root, which builds glslViewer into the repository's Debug directory.

5. Install

To launch glslViewer from any path on your system, move glslViewer.exe into a System Path folder.

For that you have two options:

Note: If you are installing in WSL2, other users have pointed to this article as a useful resource

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