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[ET-VK][quantization] Implement layout-flexible quantize/dequantize operators #17106
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…perators Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders and C++ dispatch logic to support the new single-dimension packed INT8 layouts (kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable conversion between floating-point tensors and packed int8 representations with per-tensor scale and zero-point parameters. The implementation includes: - GLSL shaders: quantize_per_tensor and dequantize_per_tensor with support for both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf statements for debugging - QuantizeDequantize.cpp: Added dispatch functions for the new layouts and registered etvk.q_dq_8bit_per_tensor.default operator - Test infrastructure: Created q_dq_8bit_per_tensor test binary with DEBUG_MODE support and reference CPU implementation for validation The shaders implement the quantization formula Q = clamp(round(x/scale) + zp, -128, 127) and dequantization formula x' = (Q - zp) * scale, with proper int8 packing/unpacking using little-endian byte ordering and sign extension. Differential Revision: [D92061370](https://our.internmc.facebook.com/intern/diff/D92061370/) [ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/17106
Note: Links to docs will display an error until the docs builds have been completed. ❌ 3 New Failures, 2 PendingAs of commit 67f063b with merge base 477867a ( NEW FAILURES - The following jobs have failed:
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…equantize operators" Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders and C++ dispatch logic to support the new single-dimension packed INT8 layouts (kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable conversion between floating-point tensors and packed int8 representations with per-tensor scale and zero-point parameters. The implementation includes: - GLSL shaders: quantize_per_tensor and dequantize_per_tensor with support for both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf statements for debugging - QuantizeDequantize.cpp: Added dispatch functions for the new layouts and registered etvk.q_dq_8bit_per_tensor.default operator - Test infrastructure: Created q_dq_8bit_per_tensor test binary with DEBUG_MODE support and reference CPU implementation for validation The shaders implement the quantization formula Q = clamp(round(x/scale) + zp, -128, 127) and dequantization formula x' = (Q - zp) * scale, with proper int8 packing/unpacking using little-endian byte ordering and sign extension. Differential Revision: [D92061370](https://our.internmc.facebook.com/intern/diff/D92061370/) [ghstack-poisoned]
…equantize operators" Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders and C++ dispatch logic to support the new single-dimension packed INT8 layouts (kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable conversion between floating-point tensors and packed int8 representations with per-tensor scale and zero-point parameters. The implementation includes: - GLSL shaders: quantize_per_tensor and dequantize_per_tensor with support for both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf statements for debugging - QuantizeDequantize.cpp: Added dispatch functions for the new layouts and registered etvk.q_dq_8bit_per_tensor.default operator - Test infrastructure: Created q_dq_8bit_per_tensor test binary with DEBUG_MODE support and reference CPU implementation for validation The shaders implement the quantization formula Q = clamp(round(x/scale) + zp, -128, 127) and dequantization formula x' = (Q - zp) * scale, with proper int8 packing/unpacking using little-endian byte ordering and sign extension. Differential Revision: [D92061370](https://our.internmc.facebook.com/intern/diff/D92061370/) [ghstack-poisoned]
Stack from ghstack (oldest at bottom):
Implemented quantize_per_tensor and dequantize_per_tensor GLSL shaders
and C++ dispatch logic to support the new single-dimension packed INT8 layouts
(kPackedInt8_4W, kPackedInt8_4C, kPackedInt8_4H). These operators enable
conversion between floating-point tensors and packed int8 representations with
per-tensor scale and zero-point parameters.
The implementation includes:
both texture->buffer and buffer->buffer data flows, including GL_EXT_debug_printf
statements for debugging
registered etvk.q_dq_8bit_per_tensor.default operator
support and reference CPU implementation for validation
The shaders implement the quantization formula Q = clamp(round(x/scale) + zp, -128, 127)
and dequantization formula x' = (Q - zp) * scale, with proper int8 packing/unpacking
using little-endian byte ordering and sign extension.
Differential Revision: D92061370